类 MobSpawnEvent.AllowDespawn
java.lang.Object
net.minecraftforge.eventbus.api.Event
net.minecraftforge.event.entity.EntityEvent
net.minecraftforge.event.entity.living.MobSpawnEvent
net.minecraftforge.event.entity.living.MobSpawnEvent.AllowDespawn
- 封闭类:
MobSpawnEvent
This event is fired from
It fires once per tick per mob that is attempting to despawn.
It is not fired if the mob is persistent (meaning it may not despawn).
Mob.checkDespawn()
.It fires once per tick per mob that is attempting to despawn.
It is not fired if the mob is persistent (meaning it may not despawn).
This event is not cancellable, but does have a result.
Event.Result.DEFAULT
indicates that default despawn mechanics should be used.
Event.Result.ALLOW
indicates that the mob should forcefully despawn.
Event.Result.DENY
indicates that the mob should forcefully stay spawned.
This event is fired on the main Forge event bus, only on the logical server.
- 另请参阅:
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嵌套类概要
从类继承的嵌套类/接口 net.minecraftforge.event.entity.living.MobSpawnEvent
MobSpawnEvent.AllowDespawn, MobSpawnEvent.FinalizeSpawn, MobSpawnEvent.PositionCheck, MobSpawnEvent.SpawnPlacementCheck
从类继承的嵌套类/接口 net.minecraftforge.event.entity.EntityEvent
EntityEvent.EnteringSection, EntityEvent.EntityConstructing
从类继承的嵌套类/接口 net.minecraftforge.eventbus.api.Event
net.minecraftforge.eventbus.api.Event.HasResult, net.minecraftforge.eventbus.api.Event.Result
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构造器概要
构造器 -
方法概要
从类继承的方法 net.minecraftforge.eventbus.api.Event
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult
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构造器详细资料
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AllowDespawn
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