枚举类 ProjectileImpactEvent.ImpactResult

java.lang.Object
java.lang.Enum<ProjectileImpactEvent.ImpactResult>
net.minecraftforge.event.entity.ProjectileImpactEvent.ImpactResult
所有已实现的接口:
Serializable, Comparable<ProjectileImpactEvent.ImpactResult>, Constable
封闭类:
ProjectileImpactEvent

public static enum ProjectileImpactEvent.ImpactResult extends Enum<ProjectileImpactEvent.ImpactResult>
  • 枚举常量详细资料

    • DEFAULT

      public static final ProjectileImpactEvent.ImpactResult DEFAULT
      The default behaviour, the projectile will be destroyed and the hit will be processed.
    • SKIP_ENTITY

      public static final ProjectileImpactEvent.ImpactResult SKIP_ENTITY
      The projectile will pass through the current entity as if it wasn't there. This will return default behaviour if there is no entity.
    • STOP_AT_CURRENT

      public static final ProjectileImpactEvent.ImpactResult STOP_AT_CURRENT
      Damage the entity and stop the projectile here, the projectile will not pierce.
    • STOP_AT_CURRENT_NO_DAMAGE

      public static final ProjectileImpactEvent.ImpactResult STOP_AT_CURRENT_NO_DAMAGE
      Cancel the piercing aspect of the projectile, and do not damage the entity.
  • 构造器详细资料

    • ImpactResult

      private ImpactResult()
  • 方法详细资料

    • values

      public static ProjectileImpactEvent.ImpactResult[] values()
      返回包含该枚举类的常量的数组, 顺序与声明这些常量的顺序相同
      返回:
      包含该枚举类的常量的数组,顺序与声明这些常量的顺序相同
    • valueOf

      public static ProjectileImpactEvent.ImpactResult valueOf(String name)
      返回带有指定名称的该类的枚举常量。 字符串必须与用于声明该类的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)
      参数:
      name - 要返回的枚举常量的名称。
      返回:
      返回带有指定名称的枚举常量
      抛出:
      IllegalArgumentException - 如果该枚举类没有带有指定名称的常量
      NullPointerException - 如果参数为空值