类 SoundEngineLoadEvent
java.lang.Object
net.minecraftforge.eventbus.api.Event
net.minecraftforge.client.event.sound.SoundEvent
net.minecraftforge.client.event.sound.SoundEngineLoadEvent
- 所有已实现的接口:
IModBusEvent
Fired when the
SoundEngine
is constructed or (re)loaded, such as during game initialization or when the sound
output device is changed.
This event is not cancellable, and does not have a result.
This event is fired on the mod-specific event bus, only on the logical client.
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嵌套类概要
从类继承的嵌套类/接口 net.minecraftforge.client.event.sound.SoundEvent
SoundEvent.SoundSourceEvent
从类继承的嵌套类/接口 net.minecraftforge.eventbus.api.Event
net.minecraftforge.eventbus.api.Event.HasResult, net.minecraftforge.eventbus.api.Event.Result
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构造器概要
构造器 -
方法概要
从类继承的方法 net.minecraftforge.client.event.sound.SoundEvent
getEngine
从类继承的方法 net.minecraftforge.eventbus.api.Event
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult
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构造器详细资料
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SoundEngineLoadEvent
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