类 ClientPauseChangeEvent

java.lang.Object
net.minecraftforge.eventbus.api.Event
net.minecraftforge.client.event.ClientPauseChangeEvent
直接已知子类:
ClientPauseChangeEvent.Post, ClientPauseChangeEvent.Pre

public abstract class ClientPauseChangeEvent extends net.minecraftforge.eventbus.api.Event
Fired when pause is about to change

These events are fired on the main Forge event bus, only on the logical client.

另请参阅:
  • 嵌套类概要

    嵌套类
    修饰符和类型
    说明
    static class 
    Fired when pause is already changed
    static class 
    Fired when pause is going to change

    从类继承的嵌套类/接口 net.minecraftforge.eventbus.api.Event

    net.minecraftforge.eventbus.api.Event.HasResult, net.minecraftforge.eventbus.api.Event.Result
  • 字段概要

    字段
    修饰符和类型
    字段
    说明
    private final boolean
     
  • 构造器概要

    构造器
    构造器
    说明
    ClientPauseChangeEvent(boolean pause)
     
  • 方法概要

    修饰符和类型
    方法
    说明
    boolean
    返回 game is paused。

    从类继承的方法 net.minecraftforge.eventbus.api.Event

    getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult

    从类继承的方法 java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • 字段详细资料

    • pause

      private final boolean pause
  • 构造器详细资料

    • ClientPauseChangeEvent

      public ClientPauseChangeEvent(boolean pause)
  • 方法详细资料

    • isPaused

      public boolean isPaused()
      返回 game is paused。
      返回:
      game is paused