类 ClientChatReceivedEvent.Player
java.lang.Object
net.minecraftforge.eventbus.api.Event
net.minecraftforge.client.event.ClientChatReceivedEvent
net.minecraftforge.client.event.ClientChatReceivedEvent.Player
Fired when a player chat message is received on the client.
This event is cancellable, and does not have a result. If the event is cancelled, the message is not displayed in the chat message window.
This event is fired on the main Forge event bus, only on the logical client.
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嵌套类概要
从类继承的嵌套类/接口 net.minecraftforge.client.event.ClientChatReceivedEvent
ClientChatReceivedEvent.Player, ClientChatReceivedEvent.System
从类继承的嵌套类/接口 net.minecraftforge.eventbus.api.Event
net.minecraftforge.eventbus.api.Event.HasResult, net.minecraftforge.eventbus.api.Event.Result
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字段概要
字段 -
构造器概要
构造器构造器说明Player
(ChatType.Bound boundChatType, Component message, PlayerChatMessage playerChatMessage, UUID sender) -
方法概要
从类继承的方法 net.minecraftforge.client.event.ClientChatReceivedEvent
getBoundChatType, getMessage, getSender, isSystem, setMessage
从类继承的方法 net.minecraftforge.eventbus.api.Event
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult
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字段详细资料
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playerChatMessage
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构造器详细资料
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Player
@Internal public Player(ChatType.Bound boundChatType, Component message, PlayerChatMessage playerChatMessage, UUID sender)
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方法详细资料
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getPlayerChatMessage
返回 the full player chat message。. This contains the sender UUID, various signing data, and the optional unsigned contents.- 返回:
- the full player chat message
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