类 Ocelot.OcelotAvoidEntityGoal<T extends LivingEntity>
java.lang.Object
net.minecraft.world.entity.ai.goal.Goal
net.minecraft.world.entity.ai.goal.AvoidEntityGoal<T>
net.minecraft.world.entity.animal.Ocelot.OcelotAvoidEntityGoal<T>
- 封闭类:
Ocelot
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嵌套类概要
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字段概要
字段从类继承的字段 net.minecraft.world.entity.ai.goal.AvoidEntityGoal
avoidClass, avoidPredicate, maxDist, mob, path, pathNav, predicateOnAvoidEntity, toAvoid
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构造器概要
构造器构造器说明OcelotAvoidEntityGoal
(Ocelot p_29051_, Class<T> p_29052_, float p_29053_, double p_29054_, double p_29055_) -
方法概要
从类继承的方法 net.minecraft.world.entity.ai.goal.AvoidEntityGoal
start, stop, tick
从类继承的方法 net.minecraft.world.entity.ai.goal.Goal
adjustedTickDelay, getFlags, getServerLevel, getServerLevel, isInterruptable, reducedTickDelay, requiresUpdateEveryTick, setFlags, toString
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字段详细资料
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ocelot
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构造器详细资料
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OcelotAvoidEntityGoal
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方法详细资料
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canUse
public boolean canUse()- 覆盖:
canUse
在类中AvoidEntityGoal<T extends LivingEntity>
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canContinueToUse
public boolean canContinueToUse()- 覆盖:
canContinueToUse
在类中AvoidEntityGoal<T extends LivingEntity>
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