类 MobSensor<T extends LivingEntity>
java.lang.Object
net.minecraft.world.entity.ai.sensing.Sensor<T>
net.minecraft.world.entity.ai.sensing.MobSensor<T>
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字段概要
字段修饰符和类型字段说明private final int
private final BiPredicate
<T, LivingEntity> private final MemoryModuleType
<Boolean> -
构造器概要
构造器构造器说明MobSensor
(int p_333366_, BiPredicate<T, LivingEntity> p_329126_, Predicate<T> p_334546_, MemoryModuleType<Boolean> p_334716_, int p_331675_) -
方法概要
修饰符和类型方法说明void
checkForMobsNearby
(T p_333520_) void
clearMemory
(T p_336340_) protected void
doTick
(ServerLevel p_332587_, T p_336316_) void
mobDetected
(T p_332120_) Set
<MemoryModuleType<?>> requires()
从类继承的方法 net.minecraft.world.entity.ai.sensing.Sensor
isEntityAttackable, isEntityAttackableIgnoringLineOfSight, isEntityTargetable, rememberPositives, tick, wasEntityAttackableLastNTicks
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字段详细资料
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mobTest
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readyTest
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toSet
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memoryTimeToLive
private final int memoryTimeToLive
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构造器详细资料
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MobSensor
public MobSensor(int p_333366_, BiPredicate<T, LivingEntity> p_329126_, Predicate<T> p_334546_, MemoryModuleType<Boolean> p_334716_, int p_331675_)
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方法详细资料
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doTick
- 指定者:
doTick
在类中Sensor<T extends LivingEntity>
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requires
- 指定者:
requires
在类中Sensor<T extends LivingEntity>
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checkForMobsNearby
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mobDetected
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clearMemory
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