类 NearestHealableRaiderTargetGoal<T extends LivingEntity>
java.lang.Object
net.minecraft.world.entity.ai.goal.Goal
net.minecraft.world.entity.ai.goal.target.TargetGoal
net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal<T>
net.minecraft.world.entity.ai.goal.target.NearestHealableRaiderTargetGoal<T>
public class NearestHealableRaiderTargetGoal<T extends LivingEntity>
extends NearestAttackableTargetGoal<T>
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嵌套类概要
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字段概要
字段从类继承的字段 net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal
randomInterval, target, targetConditions, targetType
从类继承的字段 net.minecraft.world.entity.ai.goal.target.TargetGoal
mob, mustSee, targetMob, unseenMemoryTicks
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构造器概要
构造器构造器说明NearestHealableRaiderTargetGoal
(Raider p_26087_, Class<T> p_26088_, boolean p_26089_, TargetingConditions.Selector p_364216_) -
方法概要
从类继承的方法 net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal
findTarget, getTargetSearchArea, setTarget
从类继承的方法 net.minecraft.world.entity.ai.goal.target.TargetGoal
canAttack, canContinueToUse, getFollowDistance, setUnseenMemoryTicks, stop
从类继承的方法 net.minecraft.world.entity.ai.goal.Goal
adjustedTickDelay, getFlags, getServerLevel, getServerLevel, isInterruptable, reducedTickDelay, requiresUpdateEveryTick, setFlags, tick, toString
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字段详细资料
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DEFAULT_COOLDOWN
private static final int DEFAULT_COOLDOWN- 另请参阅:
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cooldown
private int cooldown
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构造器详细资料
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NearestHealableRaiderTargetGoal
public NearestHealableRaiderTargetGoal(Raider p_26087_, Class<T> p_26088_, boolean p_26089_, @Nullable TargetingConditions.Selector p_364216_)
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方法详细资料
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getCooldown
public int getCooldown() -
decrementCooldown
public void decrementCooldown() -
canUse
public boolean canUse()- 覆盖:
canUse
在类中NearestAttackableTargetGoal<T extends LivingEntity>
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start
public void start()- 覆盖:
start
在类中NearestAttackableTargetGoal<T extends LivingEntity>
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