类 RangedCrossbowAttackGoal<T extends Monster & RangedAttackMob & CrossbowAttackMob>

java.lang.Object
net.minecraft.world.entity.ai.goal.Goal
net.minecraft.world.entity.ai.goal.RangedCrossbowAttackGoal<T>

public class RangedCrossbowAttackGoal<T extends Monster & RangedAttackMob & CrossbowAttackMob> extends Goal
  • 字段详细资料

    • PATHFINDING_DELAY_RANGE

      public static final UniformInt PATHFINDING_DELAY_RANGE
    • mob

      private final T extends Monster & RangedAttackMob & CrossbowAttackMob mob
    • crossbowState

    • speedModifier

      private final double speedModifier
    • attackRadiusSqr

      private final float attackRadiusSqr
    • seeTime

      private int seeTime
    • attackDelay

      private int attackDelay
    • updatePathDelay

      private int updatePathDelay
  • 构造器详细资料

    • RangedCrossbowAttackGoal

      public RangedCrossbowAttackGoal(T p_25814_, double p_25815_, float p_25816_)
  • 方法详细资料

    • canUse

      public boolean canUse()
      指定者:
      canUse 在类中 Goal
    • isHoldingCrossbow

      private boolean isHoldingCrossbow()
    • canContinueToUse

      public boolean canContinueToUse()
      覆盖:
      canContinueToUse 在类中 Goal
    • isValidTarget

      private boolean isValidTarget()
    • stop

      public void stop()
      覆盖:
      stop 在类中 Goal
    • requiresUpdateEveryTick

      public boolean requiresUpdateEveryTick()
      覆盖:
      requiresUpdateEveryTick 在类中 Goal
    • tick

      public void tick()
      覆盖:
      tick 在类中 Goal
    • canRun

      private boolean canRun()