类 RangedCrossbowAttackGoal<T extends Monster & RangedAttackMob & CrossbowAttackMob>
java.lang.Object
net.minecraft.world.entity.ai.goal.Goal
net.minecraft.world.entity.ai.goal.RangedCrossbowAttackGoal<T>
public class RangedCrossbowAttackGoal<T extends Monster & RangedAttackMob & CrossbowAttackMob>
extends Goal
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嵌套类概要
嵌套类 -
字段概要
字段修饰符和类型字段说明private int
private final float
private final T
static final UniformInt
private int
private final double
private int
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构造器概要
构造器 -
方法概要
从类继承的方法 net.minecraft.world.entity.ai.goal.Goal
adjustedTickDelay, getFlags, getServerLevel, getServerLevel, isInterruptable, reducedTickDelay, setFlags, start, toString
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字段详细资料
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PATHFINDING_DELAY_RANGE
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mob
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crossbowState
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speedModifier
private final double speedModifier -
attackRadiusSqr
private final float attackRadiusSqr -
seeTime
private int seeTime -
attackDelay
private int attackDelay -
updatePathDelay
private int updatePathDelay
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构造器详细资料
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RangedCrossbowAttackGoal
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方法详细资料
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canUse
public boolean canUse() -
isHoldingCrossbow
private boolean isHoldingCrossbow() -
canContinueToUse
public boolean canContinueToUse()- 覆盖:
canContinueToUse
在类中Goal
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isValidTarget
private boolean isValidTarget() -
stop
public void stop() -
requiresUpdateEveryTick
public boolean requiresUpdateEveryTick()- 覆盖:
requiresUpdateEveryTick
在类中Goal
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tick
public void tick() -
canRun
private boolean canRun()
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