类 ServerboundMovePlayerPacket.StatusOnly
java.lang.Object
net.minecraft.network.protocol.game.ServerboundMovePlayerPacket
net.minecraft.network.protocol.game.ServerboundMovePlayerPacket.StatusOnly
- 所有已实现的接口:
Packet<ServerGamePacketListener>
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.network.protocol.game.ServerboundMovePlayerPacket
ServerboundMovePlayerPacket.Pos, ServerboundMovePlayerPacket.PosRot, ServerboundMovePlayerPacket.Rot, ServerboundMovePlayerPacket.StatusOnly
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字段概要
字段从类继承的字段 net.minecraft.network.protocol.game.ServerboundMovePlayerPacket
hasPos, hasRot, horizontalCollision, onGround, x, xRot, y, yRot, z
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明private static ServerboundMovePlayerPacket.StatusOnly
read
(FriendlyByteBuf p_179698_) type()
private void
write
(FriendlyByteBuf p_179694_) 从类继承的方法 net.minecraft.network.protocol.game.ServerboundMovePlayerPacket
getX, getXRot, getY, getYRot, getZ, handle, hasPosition, hasRotation, horizontalCollision, isOnGround, packFlags, unpackHorizontalCollision, unpackOnGround
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable, isTerminal
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字段详细资料
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STREAM_CODEC
public static final StreamCodec<FriendlyByteBuf,ServerboundMovePlayerPacket.StatusOnly> STREAM_CODEC
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构造器详细资料
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StatusOnly
public StatusOnly(boolean p_179692_, boolean p_365335_)
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方法详细资料
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read
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write
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type
- 指定者:
type
在接口中Packet<ServerGamePacketListener>
- 指定者:
type
在类中ServerboundMovePlayerPacket
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