类 ClientboundUpdateAdvancementsPacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundUpdateAdvancementsPacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
public class ClientboundUpdateAdvancementsPacket
extends Object
implements Packet<ClientGamePacketListener>
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字段概要
字段修饰符和类型字段说明private final List
<AdvancementHolder> private final Map
<ResourceLocation, AdvancementProgress> private final Set
<ResourceLocation> private final boolean
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构造器概要
构造器限定符构造器说明ClientboundUpdateAdvancementsPacket
(boolean p_133560_, Collection<AdvancementHolder> p_133561_, Set<ResourceLocation> p_133562_, Map<ResourceLocation, AdvancementProgress> p_133563_) private
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方法概要
修饰符和类型方法说明getAdded()
void
handle
(ClientGamePacketListener p_133569_) boolean
type()
private void
write
(RegistryFriendlyByteBuf p_328856_) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable, isTerminal
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字段详细资料
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STREAM_CODEC
public static final StreamCodec<RegistryFriendlyByteBuf,ClientboundUpdateAdvancementsPacket> STREAM_CODEC -
reset
private final boolean reset -
added
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removed
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progress
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构造器详细资料
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ClientboundUpdateAdvancementsPacket
public ClientboundUpdateAdvancementsPacket(boolean p_133560_, Collection<AdvancementHolder> p_133561_, Set<ResourceLocation> p_133562_, Map<ResourceLocation, AdvancementProgress> p_133563_) -
ClientboundUpdateAdvancementsPacket
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方法详细资料
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write
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type
- 指定者:
type
在接口中Packet<ClientGamePacketListener>
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handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
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getAdded
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getRemoved
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getProgress
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shouldReset
public boolean shouldReset()
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