类 ClientboundSetPlayerTeamPacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundSetPlayerTeamPacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
public class ClientboundSetPlayerTeamPacket
extends Object
implements Packet<ClientGamePacketListener>
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嵌套类概要
嵌套类修饰符和类型类说明static enum
static class
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字段概要
字段修饰符和类型字段说明private static final int
private static final int
private final int
private static final int
private static final int
private static final int
private static final int
private static final int
private final String
private final Optional
<ClientboundSetPlayerTeamPacket.Parameters> private final Collection
<String> static final StreamCodec
<RegistryFriendlyByteBuf, ClientboundSetPlayerTeamPacket> -
构造器概要
构造器限定符构造器说明private
ClientboundSetPlayerTeamPacket
(String p_179318_, int p_179319_, Optional<ClientboundSetPlayerTeamPacket.Parameters> p_179320_, Collection<String> p_179321_) private
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方法概要
修饰符和类型方法说明createAddOrModifyPacket
(PlayerTeam p_179333_, boolean p_179334_) createPlayerPacket
(PlayerTeam p_179329_, String p_179330_, ClientboundSetPlayerTeamPacket.Action p_179331_) createRemovePacket
(PlayerTeam p_179327_) getName()
void
handle
(ClientGamePacketListener p_133310_) private static boolean
shouldHaveParameters
(int p_179337_) private static boolean
shouldHavePlayerList
(int p_179325_) type()
private void
write
(RegistryFriendlyByteBuf p_332768_) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable, isTerminal
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字段详细资料
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STREAM_CODEC
public static final StreamCodec<RegistryFriendlyByteBuf,ClientboundSetPlayerTeamPacket> STREAM_CODEC -
METHOD_ADD
private static final int METHOD_ADD- 另请参阅:
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METHOD_REMOVE
private static final int METHOD_REMOVE- 另请参阅:
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METHOD_CHANGE
private static final int METHOD_CHANGE- 另请参阅:
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METHOD_JOIN
private static final int METHOD_JOIN- 另请参阅:
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METHOD_LEAVE
private static final int METHOD_LEAVE- 另请参阅:
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MAX_VISIBILITY_LENGTH
private static final int MAX_VISIBILITY_LENGTH- 另请参阅:
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MAX_COLLISION_LENGTH
private static final int MAX_COLLISION_LENGTH- 另请参阅:
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method
private final int method -
name
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players
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parameters
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构造器详细资料
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ClientboundSetPlayerTeamPacket
private ClientboundSetPlayerTeamPacket(String p_179318_, int p_179319_, Optional<ClientboundSetPlayerTeamPacket.Parameters> p_179320_, Collection<String> p_179321_) -
ClientboundSetPlayerTeamPacket
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方法详细资料
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createAddOrModifyPacket
public static ClientboundSetPlayerTeamPacket createAddOrModifyPacket(PlayerTeam p_179333_, boolean p_179334_) -
createRemovePacket
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createPlayerPacket
public static ClientboundSetPlayerTeamPacket createPlayerPacket(PlayerTeam p_179329_, String p_179330_, ClientboundSetPlayerTeamPacket.Action p_179331_) -
write
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shouldHavePlayerList
private static boolean shouldHavePlayerList(int p_179325_) -
shouldHaveParameters
private static boolean shouldHaveParameters(int p_179337_) -
getPlayerAction
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getTeamAction
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type
- 指定者:
type
在接口中Packet<ClientGamePacketListener>
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handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
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getName
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getPlayers
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getParameters
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