类 ClientboundSetEntityLinkPacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundSetEntityLinkPacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
public class ClientboundSetEntityLinkPacket
extends Object
implements Packet<ClientGamePacketListener>
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字段概要
字段修饰符和类型字段说明private final int
private final int
static final StreamCodec
<FriendlyByteBuf, ClientboundSetEntityLinkPacket> -
构造器概要
构造器限定符构造器说明private
ClientboundSetEntityLinkPacket
(FriendlyByteBuf p_179292_) ClientboundSetEntityLinkPacket
(Entity p_133164_, Entity p_133165_) -
方法概要
修饰符和类型方法说明int
int
void
handle
(ClientGamePacketListener p_133171_) type()
private void
write
(FriendlyByteBuf p_133174_) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable, isTerminal
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字段详细资料
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STREAM_CODEC
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sourceId
private final int sourceId -
destId
private final int destId
-
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构造器详细资料
-
ClientboundSetEntityLinkPacket
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ClientboundSetEntityLinkPacket
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-
方法详细资料
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write
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type
- 指定者:
type
在接口中Packet<ClientGamePacketListener>
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handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
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getSourceId
public int getSourceId() -
getDestId
public int getDestId()
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