类 ClientboundProjectilePowerPacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundProjectilePowerPacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
public class ClientboundProjectilePowerPacket
extends Object
implements Packet<ClientGamePacketListener>
-
字段概要
字段修饰符和类型字段说明private final double
private final int
static final StreamCodec
<FriendlyByteBuf, ClientboundProjectilePowerPacket> -
构造器概要
构造器限定符构造器说明ClientboundProjectilePowerPacket
(int p_336104_, double p_330780_) private
ClientboundProjectilePowerPacket
(FriendlyByteBuf p_328922_) -
方法概要
修饰符和类型方法说明double
int
getId()
void
handle
(ClientGamePacketListener p_329858_) type()
private void
write
(FriendlyByteBuf p_331545_) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable, isTerminal
-
字段详细资料
-
STREAM_CODEC
-
id
private final int id -
accelerationPower
private final double accelerationPower
-
-
构造器详细资料
-
ClientboundProjectilePowerPacket
public ClientboundProjectilePowerPacket(int p_336104_, double p_330780_) -
ClientboundProjectilePowerPacket
-
-
方法详细资料
-
write
-
type
- 指定者:
type
在接口中Packet<ClientGamePacketListener>
-
handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
-
getId
public int getId() -
getAccelerationPower
public double getAccelerationPower()
-