记录类 ClientboundLoginPacket
java.lang.Object
java.lang.Record
net.minecraft.network.protocol.game.ClientboundLoginPacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
public record ClientboundLoginPacket(int playerId, boolean hardcore, Set<ResourceKey<Level>> levels, int maxPlayers, int chunkRadius, int simulationDistance, boolean reducedDebugInfo, boolean showDeathScreen, boolean doLimitedCrafting, CommonPlayerSpawnInfo commonPlayerSpawnInfo, boolean enforcesSecureChat)
extends Record
implements Packet<ClientGamePacketListener>
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字段概要
字段修饰符和类型字段说明private final int
chunkRadius
记录组件的字段。private final CommonPlayerSpawnInfo
commonPlayerSpawnInfo
记录组件的字段。private final boolean
doLimitedCrafting
记录组件的字段。private final boolean
enforcesSecureChat
记录组件的字段。private final boolean
hardcore
记录组件的字段。private final Set
<ResourceKey<Level>> levels
记录组件的字段。private final int
maxPlayers
记录组件的字段。private final int
playerId
记录组件的字段。private final boolean
reducedDebugInfo
记录组件的字段。private final boolean
showDeathScreen
记录组件的字段。private final int
simulationDistance
记录组件的字段。static final StreamCodec
<RegistryFriendlyByteBuf, ClientboundLoginPacket> -
构造器概要
构造器限定符构造器说明ClientboundLoginPacket
(int playerId, boolean hardcore, Set<ResourceKey<Level>> levels, int maxPlayers, int chunkRadius, int simulationDistance, boolean reducedDebugInfo, boolean showDeathScreen, boolean doLimitedCrafting, CommonPlayerSpawnInfo commonPlayerSpawnInfo, boolean enforcesSecureChat) 创建ClientboundLoginPacket
记录类的实例。private
ClientboundLoginPacket
(RegistryFriendlyByteBuf p_333088_) -
方法概要
修饰符和类型方法说明int
返回chunkRadius
记录组件的值。返回commonPlayerSpawnInfo
记录组件的值。boolean
返回doLimitedCrafting
记录组件的值。boolean
返回enforcesSecureChat
记录组件的值。final boolean
指示某个其他对象是否“等于”此对象。void
handle
(ClientGamePacketListener p_132397_) boolean
hardcore()
返回hardcore
记录组件的值。final int
hashCode()
返回此对象的哈希代码值。levels()
返回levels
记录组件的值。int
返回maxPlayers
记录组件的值。int
playerId()
返回playerId
记录组件的值。boolean
返回reducedDebugInfo
记录组件的值。boolean
返回showDeathScreen
记录组件的值。int
返回simulationDistance
记录组件的值。final String
toString()
返回此记录类的字符串表示形式。type()
private void
write
(RegistryFriendlyByteBuf p_329645_) 从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable, isTerminal
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字段详细资料
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playerId
private final int playerIdplayerId
记录组件的字段。 -
hardcore
private final boolean hardcorehardcore
记录组件的字段。 -
levels
levels
记录组件的字段。 -
maxPlayers
private final int maxPlayersmaxPlayers
记录组件的字段。 -
chunkRadius
private final int chunkRadiuschunkRadius
记录组件的字段。 -
simulationDistance
private final int simulationDistancesimulationDistance
记录组件的字段。 -
reducedDebugInfo
private final boolean reducedDebugInforeducedDebugInfo
记录组件的字段。 -
showDeathScreen
private final boolean showDeathScreenshowDeathScreen
记录组件的字段。 -
doLimitedCrafting
private final boolean doLimitedCraftingdoLimitedCrafting
记录组件的字段。 -
commonPlayerSpawnInfo
commonPlayerSpawnInfo
记录组件的字段。 -
enforcesSecureChat
private final boolean enforcesSecureChatenforcesSecureChat
记录组件的字段。 -
STREAM_CODEC
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构造器详细资料
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ClientboundLoginPacket
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ClientboundLoginPacket
public ClientboundLoginPacket(int playerId, boolean hardcore, Set<ResourceKey<Level>> levels, int maxPlayers, int chunkRadius, int simulationDistance, boolean reducedDebugInfo, boolean showDeathScreen, boolean doLimitedCrafting, CommonPlayerSpawnInfo commonPlayerSpawnInfo, boolean enforcesSecureChat) 创建ClientboundLoginPacket
记录类的实例。- 参数:
playerId
-playerId
记录组件的值hardcore
-hardcore
记录组件的值levels
-levels
记录组件的值maxPlayers
-maxPlayers
记录组件的值chunkRadius
-chunkRadius
记录组件的值simulationDistance
-simulationDistance
记录组件的值reducedDebugInfo
-reducedDebugInfo
记录组件的值showDeathScreen
-showDeathScreen
记录组件的值doLimitedCrafting
-doLimitedCrafting
记录组件的值commonPlayerSpawnInfo
-commonPlayerSpawnInfo
记录组件的值enforcesSecureChat
-enforcesSecureChat
记录组件的值
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方法详细资料
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write
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type
- 指定者:
type
在接口中Packet<ClientGamePacketListener>
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handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
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toString
返回此记录类的字符串表示形式。此表示形式包含类的名称,后跟每个记录组件的名称和值。 -
hashCode
public final int hashCode()返回此对象的哈希代码值。此值派生自每个记录组件的哈希代码。 -
equals
指示某个其他对象是否“等于”此对象。如果两个对象属于同一个类,而且所有记录组件都相等,则这两个对象相等。 使用Objects::equals(Object,Object)
对参考组件进行比较;使用 '==' 对基元组件进行比较 -
playerId
public int playerId()返回playerId
记录组件的值。- 返回:
playerId
记录组件的值
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hardcore
public boolean hardcore()返回hardcore
记录组件的值。- 返回:
hardcore
记录组件的值
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levels
返回levels
记录组件的值。- 返回:
levels
记录组件的值
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maxPlayers
public int maxPlayers()返回maxPlayers
记录组件的值。- 返回:
maxPlayers
记录组件的值
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chunkRadius
public int chunkRadius()返回chunkRadius
记录组件的值。- 返回:
chunkRadius
记录组件的值
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simulationDistance
public int simulationDistance()返回simulationDistance
记录组件的值。- 返回:
simulationDistance
记录组件的值
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reducedDebugInfo
public boolean reducedDebugInfo()返回reducedDebugInfo
记录组件的值。- 返回:
reducedDebugInfo
记录组件的值
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showDeathScreen
public boolean showDeathScreen()返回showDeathScreen
记录组件的值。- 返回:
showDeathScreen
记录组件的值
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doLimitedCrafting
public boolean doLimitedCrafting()返回doLimitedCrafting
记录组件的值。- 返回:
doLimitedCrafting
记录组件的值
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commonPlayerSpawnInfo
返回commonPlayerSpawnInfo
记录组件的值。- 返回:
commonPlayerSpawnInfo
记录组件的值
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enforcesSecureChat
public boolean enforcesSecureChat()返回enforcesSecureChat
记录组件的值。- 返回:
enforcesSecureChat
记录组件的值
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