类 GlowSquidRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<GlowSquid,SquidRenderState>
net.minecraft.client.renderer.entity.LivingEntityRenderer<GlowSquid,SquidRenderState,SquidModel>
net.minecraft.client.renderer.entity.MobRenderer<GlowSquid,SquidRenderState,SquidModel>
net.minecraft.client.renderer.entity.AgeableMobRenderer<GlowSquid,SquidRenderState,SquidModel>
net.minecraft.client.renderer.entity.SquidRenderer<GlowSquid>
net.minecraft.client.renderer.entity.GlowSquidRenderer
- 所有已实现的接口:
RenderLayerParent<SquidRenderState,
SquidModel>
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字段概要
字段从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器构造器说明GlowSquidRenderer
(EntityRendererProvider.Context p_174136_, SquidModel p_174137_, SquidModel p_367166_) -
方法概要
修饰符和类型方法说明protected int
getBlockLightLevel
(GlowSquid p_174146_, BlockPos p_174147_) getTextureLocation
(SquidRenderState p_362361_) 从类继承的方法 net.minecraft.client.renderer.entity.SquidRenderer
createRenderState, extractRenderState, setupRotations
从类继承的方法 net.minecraft.client.renderer.entity.AgeableMobRenderer
render
从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, scale, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
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字段详细资料
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GLOW_SQUID_LOCATION
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构造器详细资料
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GlowSquidRenderer
public GlowSquidRenderer(EntityRendererProvider.Context p_174136_, SquidModel p_174137_, SquidModel p_367166_)
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方法详细资料
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getTextureLocation
- 覆盖:
getTextureLocation
在类中SquidRenderer<GlowSquid>
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getBlockLightLevel
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