类 RenderType.CompositeRenderType
java.lang.Object
net.minecraft.client.renderer.RenderStateShard
net.minecraft.client.renderer.RenderType
net.minecraft.client.renderer.RenderType.CompositeRenderType
- 封闭类:
RenderType
-
嵌套类概要
从类继承的嵌套类/接口 net.minecraft.client.renderer.RenderType
RenderType.CompositeRenderType, RenderType.CompositeState, RenderType.OutlineProperty
从类继承的嵌套类/接口 net.minecraft.client.renderer.RenderStateShard
RenderStateShard.BooleanStateShard, RenderStateShard.ColorLogicStateShard, RenderStateShard.CullStateShard, RenderStateShard.DepthTestStateShard, RenderStateShard.EmptyTextureStateShard, RenderStateShard.LayeringStateShard, RenderStateShard.LightmapStateShard, RenderStateShard.LineStateShard, RenderStateShard.MultiTextureStateShard, RenderStateShard.OffsetTexturingStateShard, RenderStateShard.OutputStateShard, RenderStateShard.OverlayStateShard, RenderStateShard.ShaderStateShard, RenderStateShard.TextureStateShard, RenderStateShard.TexturingStateShard, RenderStateShard.TransparencyStateShard, RenderStateShard.WriteMaskStateShard
-
字段概要
字段修饰符和类型字段说明private final boolean
private final Optional
<RenderType> (专用程序包) static final BiFunction
<ResourceLocation, RenderStateShard.CullStateShard, RenderType> private final RenderType.CompositeState
从类继承的字段 net.minecraft.client.renderer.RenderType
BIG_BUFFER_SIZE, LINE_STRIP, LINES, SECONDARY_BLOCK_OUTLINE, SMALL_BUFFER_SIZE, TRANSIENT_BUFFER_SIZE
从类继承的字段 net.minecraft.client.renderer.RenderStateShard
ADDITIVE_TRANSPARENCY, BLOCK_SHEET, BLOCK_SHEET_MIPPED, CLOUDS_TARGET, COLOR_DEPTH_WRITE, COLOR_WRITE, CROSSHAIR_TRANSPARENCY, CRUMBLING_TRANSPARENCY, CULL, DEFAULT_LINE, DEFAULT_TEXTURING, DEPTH_WRITE, ENTITY_GLINT_TEXTURING, EQUAL_DEPTH_TEST, GLINT_TEXTURING, GLINT_TRANSPARENCY, GREATER_DEPTH_TEST, ITEM_ENTITY_TARGET, LEQUAL_DEPTH_TEST, LIGHTMAP, LIGHTNING_TRANSPARENCY, MAIN_TARGET, MAX_ENCHANTMENT_GLINT_SPEED_MILLIS, MOJANG_LOGO_TRANSPARENCY, name, NAUSEA_OVERLAY_TRANSPARENCY, NO_COLOR_LOGIC, NO_CULL, NO_DEPTH_TEST, NO_LAYERING, NO_LIGHTMAP, NO_OVERLAY, NO_SHADER, NO_TEXTURE, NO_TRANSPARENCY, OR_REVERSE_COLOR_LOGIC, OUTLINE_TARGET, OVERLAY, OVERLAY_TRANSPARENCY, PARTICLE_SHADER, PARTICLES_TARGET, POLYGON_OFFSET_LAYERING, POSITION_COLOR_LIGHTMAP_SHADER, POSITION_COLOR_SHADER, POSITION_COLOR_TEX_LIGHTMAP_SHADER, POSITION_SHADER, POSITION_TEX_SHADER, POSITION_TEXTURE_COLOR_SHADER, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, RENDERTYPE_ARMOR_TRANSLUCENT_SHADER, RENDERTYPE_BEACON_BEAM_SHADER, RENDERTYPE_BREEZE_WIND_SHADER, RENDERTYPE_CLOUDS_SHADER, RENDERTYPE_CRUMBLING_SHADER, RENDERTYPE_CUTOUT_MIPPED_SHADER, RENDERTYPE_CUTOUT_SHADER, RENDERTYPE_END_GATEWAY_SHADER, RENDERTYPE_END_PORTAL_SHADER, RENDERTYPE_ENERGY_SWIRL_SHADER, RENDERTYPE_ENTITY_ALPHA_SHADER, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, RENDERTYPE_ENTITY_CUTOUT_SHADER, RENDERTYPE_ENTITY_DECAL_SHADER, RENDERTYPE_ENTITY_GLINT_SHADER, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, RENDERTYPE_ENTITY_SHADOW_SHADER, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, RENDERTYPE_ENTITY_SOLID_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, RENDERTYPE_EYES_SHADER, RENDERTYPE_GLINT_SHADER, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER, RENDERTYPE_GUI_OVERLAY_SHADER, RENDERTYPE_GUI_SHADER, RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, RENDERTYPE_LEASH_SHADER, RENDERTYPE_LIGHTNING_SHADER, RENDERTYPE_LINES_SHADER, RENDERTYPE_OUTLINE_SHADER, RENDERTYPE_SOLID_SHADER, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_BACKGROUND_SHADER, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_INTENSITY_SHADER, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_SHADER, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, RENDERTYPE_TRANSLUCENT_SHADER, RENDERTYPE_TRIPWIRE_SHADER, RENDERTYPE_WATER_MASK_SHADER, setupState, TRANSLUCENT_TARGET, TRANSLUCENT_TRANSPARENCY, VIEW_OFFSET_Z_LAYERING, VIEW_OFFSET_Z_LAYERING_FORWARD, VIGNETTE_TRANSPARENCY, WEATHER_TARGET, WORLD_BORDER_LAYERING
-
构造器概要
构造器构造器说明CompositeRenderType
(String p_173258_, VertexFormat p_173259_, VertexFormat.Mode p_173260_, int p_173261_, boolean p_173262_, boolean p_173263_, RenderType.CompositeState p_173264_) -
方法概要
从类继承的方法 net.minecraft.client.renderer.RenderType
affectsCrumbling, armorCutoutNoCull, armorEntityGlint, armorTranslucent, beaconBeam, blockScreenEffect, breezeEyes, breezeWind, bufferSize, canConsolidateConsecutiveGeometry, celestial, chunkBufferLayers, clouds, cloudsDepthOnly, create, create, createArmorDecalCutoutNoCull, crosshair, crumbling, cutout, cutoutMipped, debugFilledBox, debugLineStrip, debugQuads, debugSectionQuads, debugStructureQuads, debugTriangleFan, dragonExplosionAlpha, dragonRays, dragonRaysDepth, draw, endGateway, endPortal, endSky, energySwirl, entityCutout, entityCutoutNoCull, entityCutoutNoCull, entityCutoutNoCullZOffset, entityCutoutNoCullZOffset, entityDecal, entityGlint, entityNoOutline, entityShadow, entitySmoothCutout, entitySolid, entitySolidZOffsetForward, entityTranslucent, entityTranslucent, entityTranslucentEmissive, entityTranslucentEmissive, eyes, fireScreenEffect, flatClouds, format, getChunkLayerId, glint, glintTranslucent, gui, guiGhostRecipeOverlay, guiNauseaOverlay, guiOpaqueTexturedBackground, guiOverlay, guiTextHighlight, guiTextured, guiTexturedOverlay, itemEntityTranslucentCull, leash, lightning, lines, lineStrip, mode, mojangLogo, opaqueParticle, outline, secondaryBlockOutline, sky, solid, sortOnUpload, stars, sunriseSunset, text, textBackground, textBackgroundSeeThrough, textIntensity, textIntensityPolygonOffset, textIntensitySeeThrough, textPolygonOffset, textSeeThrough, translucent, translucentMovingBlock, translucentParticle, tripwire, vignette, waterMask, weather, worldBorder
从类继承的方法 net.minecraft.client.renderer.RenderStateShard
clearRenderState, setupRenderState
-
字段详细资料
-
OUTLINE
-
state
-
outline
-
isOutline
private final boolean isOutline
-
-
构造器详细资料
-
CompositeRenderType
CompositeRenderType(String p_173258_, VertexFormat p_173259_, VertexFormat.Mode p_173260_, int p_173261_, boolean p_173262_, boolean p_173263_, RenderType.CompositeState p_173264_)
-
-
方法详细资料
-
outline
- 覆盖:
outline
在类中RenderType
-
isOutline
public boolean isOutline()- 覆盖:
isOutline
在类中RenderType
-
state
-
toString
- 覆盖:
toString
在类中RenderType
-