接口 PostPass.Input
- 所有已知实现类:
PostPass.TargetInput
,PostPass.TextureInput
- 封闭类:
PostPass
public static interface PostPass.Input
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方法概要
修饰符和类型方法说明void
addToPass
(FramePass p_362856_, Map<ResourceLocation, ResourceHandle<RenderTarget>> p_367378_) void
bindTo
(CompiledShaderProgram p_363848_, Map<ResourceLocation, ResourceHandle<RenderTarget>> p_366076_) default void
cleanup
(Map<ResourceLocation, ResourceHandle<RenderTarget>> p_366914_)
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方法详细资料
-
addToPass
-
bindTo
void bindTo(CompiledShaderProgram p_363848_, Map<ResourceLocation, ResourceHandle<RenderTarget>> p_366076_) -
cleanup
-