类 ArmorStandModel
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<ArmorStandRenderState>
net.minecraft.client.model.HumanoidModel<ArmorStandRenderState>
net.minecraft.client.model.ArmorStandArmorModel
net.minecraft.client.model.ArmorStandModel
- 所有已实现的接口:
ArmedModel
,HeadedModel
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.client.model.HumanoidModel
HumanoidModel.ArmPose
从类继承的嵌套类/接口 net.minecraft.client.model.Model
Model.Simple
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字段概要
字段修饰符和类型字段说明private static final String
private final ModelPart
private static final String
private final ModelPart
private static final String
private final ModelPart
private static final String
private final ModelPart
从类继承的字段 net.minecraft.client.model.HumanoidModel
BABY_TRANSFORMER, body, hat, HAT_OVERLAY_SCALE, head, leftArm, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightLeg, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASE
从类继承的字段 net.minecraft.client.model.EntityModel
MODEL_Y_OFFSET
从类继承的字段 net.minecraft.client.model.Model
renderType, root
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static LayerDefinition
void
setupAnim
(ArmorStandRenderState p_363470_) void
translateToHand
(HumanoidArm p_102157_, PoseStack p_102158_) 从类继承的方法 net.minecraft.client.model.ArmorStandArmorModel
createBodyLayer
从类继承的方法 net.minecraft.client.model.HumanoidModel
copyPropertiesTo, createMesh, getArm, getHead, setAllVisible, setupAttackAnimation
从类继承的方法 net.minecraft.client.model.Model
allParts, animate, animate, animateWalk, applyStatic, getAnyDescendantWithName, renderToBuffer, renderToBuffer, renderType, resetPose, root
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字段详细资料
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RIGHT_BODY_STICK
- 另请参阅:
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LEFT_BODY_STICK
- 另请参阅:
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SHOULDER_STICK
- 另请参阅:
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BASE_PLATE
- 另请参阅:
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rightBodyStick
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leftBodyStick
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shoulderStick
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basePlate
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构造器详细资料
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ArmorStandModel
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方法详细资料
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createBodyLayer
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setupAnim
- 覆盖:
setupAnim
在类中ArmorStandArmorModel
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translateToHand
- 指定者:
translateToHand
在接口中ArmedModel
- 覆盖:
translateToHand
在类中HumanoidModel<ArmorStandRenderState>
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