类 PlayerWakeUpEvent
java.lang.Object
net.minecraftforge.eventbus.api.Event
net.minecraftforge.event.entity.EntityEvent
net.minecraftforge.event.entity.living.LivingEvent
net.minecraftforge.event.entity.player.PlayerEvent
net.minecraftforge.event.entity.player.PlayerWakeUpEvent
This event is fired when the player is waking up.
This is merely for purposes of listening for this to happen.
There is nothing that can be manipulated with this event.
This is merely for purposes of listening for this to happen.
There is nothing that can be manipulated with this event.
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嵌套类概要
从类继承的嵌套类/接口 net.minecraftforge.event.entity.player.PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerChangeGameModeEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.TabListNameFormat
从类继承的嵌套类/接口 net.minecraftforge.event.entity.living.LivingEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingTickEvent, LivingEvent.LivingVisibilityEvent
从类继承的嵌套类/接口 net.minecraftforge.event.entity.EntityEvent
EntityEvent.EnteringSection, EntityEvent.EntityConstructing
从类继承的嵌套类/接口 net.minecraftforge.eventbus.api.Event
net.minecraftforge.eventbus.api.Event.HasResult, net.minecraftforge.eventbus.api.Event.Result
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字段概要
字段 -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明boolean
Indicates if the server should be notified of sleeping changes.boolean
Used for the 'wake up animation'.从类继承的方法 net.minecraftforge.event.entity.player.PlayerEvent
getEntity
从类继承的方法 net.minecraftforge.eventbus.api.Event
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult
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字段详细资料
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wakeImmediately
private final boolean wakeImmediately -
updateLevel
private final boolean updateLevel
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构造器详细资料
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PlayerWakeUpEvent
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方法详细资料
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wakeImmediately
public boolean wakeImmediately()Used for the 'wake up animation'. This is false if the player is considered 'sleepy' and the overlay should slowly fade away. -
updateLevel
public boolean updateLevel()Indicates if the server should be notified of sleeping changes. This will only be false if the server is considered 'up to date' already, because, for example, it initiated the call.
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