接口 IEntityAdditionalSpawnData
public interface IEntityAdditionalSpawnData
A interface for Entities that need extra information to be communicated
between the server and client when they are spawned.
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方法概要
修饰符和类型方法说明void
readSpawnData
(FriendlyByteBuf additionalData) Called by the client when it receives a Entity spawn packet.void
writeSpawnData
(FriendlyByteBuf buffer) Called by the server when constructing the spawn packet.
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方法详细资料
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writeSpawnData
Called by the server when constructing the spawn packet. Data should be added to the provided stream.- 参数:
buffer
- The packet data stream
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readSpawnData
Called by the client when it receives a Entity spawn packet. Data should be read out of the stream in the same way as it was written.- 参数:
additionalData
- The packet data stream
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