类 ForgeSoundType
SoundType
that uses Supplier<SoundEvent>
s.
This class allows mod developers to safely create custom SoundType
s for use in their e.g. Block
.
The problem with using SoundType
directly is it requires SoundEvent
instances directly, because
SoundType
s are required to be present during Block
creation and registration. However,
SoundEvent
must also be registered.
A possible solution of initializing SoundEvent
s first would require static initialization of the
SoundEvent
instances and later registration, which goes against the contract of the registry system and
prevents the use of DeferredRegister
and RegistryObject
s.
This class offers an alternative and preferable solution, by allowing mods to create SoundType
s using
Supplier
s of SoundEvent
s instead, which do not require static initialization of SoundEvent
s
and allow the direct use of RegistryObject
s.
- 另请参阅:
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字段概要
字段修饰符和类型字段说明private final Supplier
<SoundEvent> private final Supplier
<SoundEvent> private final Supplier
<SoundEvent> private final Supplier
<SoundEvent> private final Supplier
<SoundEvent> 从类继承的字段 net.minecraft.world.level.block.SoundType
AMETHYST, AMETHYST_CLUSTER, ANCIENT_DEBRIS, ANVIL, AZALEA, AZALEA_LEAVES, BAMBOO, BAMBOO_SAPLING, BAMBOO_WOOD, BAMBOO_WOOD_HANGING_SIGN, BASALT, BIG_DRIPLEAF, BONE_BLOCK, CALCITE, CANDLE, CAVE_VINES, CHAIN, CHERRY_LEAVES, CHERRY_SAPLING, CHERRY_WOOD, CHERRY_WOOD_HANGING_SIGN, CHISELED_BOOKSHELF, COBWEB, COPPER, COPPER_BULB, COPPER_GRATE, CORAL_BLOCK, CREAKING_HEART, CROP, DECORATED_POT, DECORATED_POT_CRACKED, DEEPSLATE, DEEPSLATE_BRICKS, DEEPSLATE_TILES, DRIPSTONE_BLOCK, EMPTY, FLOWERING_AZALEA, FROGLIGHT, FROGSPAWN, FUNGUS, GILDED_BLACKSTONE, GLASS, GLOW_LICHEN, GRASS, GRAVEL, HANGING_ROOTS, HANGING_SIGN, HARD_CROP, HEAVY_CORE, HONEY_BLOCK, LADDER, LANTERN, LARGE_AMETHYST_BUD, LILY_PAD, LODESTONE, MANGROVE_ROOTS, MEDIUM_AMETHYST_BUD, METAL, MOSS, MOSS_CARPET, MUD, MUD_BRICKS, MUDDY_MANGROVE_ROOTS, NETHER_BRICKS, NETHER_GOLD_ORE, NETHER_ORE, NETHER_SPROUTS, NETHER_WART, NETHER_WOOD, NETHER_WOOD_HANGING_SIGN, NETHERITE_BLOCK, NETHERRACK, NYLIUM, PACKED_MUD, PINK_PETALS, pitch, POINTED_DRIPSTONE, POLISHED_DEEPSLATE, POLISHED_TUFF, POWDER_SNOW, RESIN, RESIN_BRICKS, ROOTED_DIRT, ROOTS, SAND, SCAFFOLDING, SCULK, SCULK_CATALYST, SCULK_SENSOR, SCULK_SHRIEKER, SCULK_VEIN, SHROOMLIGHT, SLIME_BLOCK, SMALL_AMETHYST_BUD, SMALL_DRIPLEAF, SNOW, SOUL_SAND, SOUL_SOIL, SPAWNER, SPONGE, SPORE_BLOSSOM, STEM, STONE, SUSPICIOUS_GRAVEL, SUSPICIOUS_SAND, SWEET_BERRY_BUSH, TRIAL_SPAWNER, TUFF, TUFF_BRICKS, TWISTING_VINES, VAULT, VINE, volume, WART_BLOCK, WEEPING_VINES, WET_GRASS, WET_SPONGE, WOOD, WOOL
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构造器概要
构造器构造器说明ForgeSoundType
(float volumeIn, float pitchIn, Supplier<SoundEvent> breakSoundIn, Supplier<SoundEvent> stepSoundIn, Supplier<SoundEvent> placeSoundIn, Supplier<SoundEvent> hitSoundIn, Supplier<SoundEvent> fallSoundIn) -
方法概要
修饰符和类型方法说明@NotNull SoundEvent
@NotNull SoundEvent
@NotNull SoundEvent
@NotNull SoundEvent
@NotNull SoundEvent
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字段详细资料
-
breakSound
-
stepSound
-
placeSound
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hitSound
-
fallSound
-
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构造器详细资料
-
ForgeSoundType
public ForgeSoundType(float volumeIn, float pitchIn, Supplier<SoundEvent> breakSoundIn, Supplier<SoundEvent> stepSoundIn, Supplier<SoundEvent> placeSoundIn, Supplier<SoundEvent> hitSoundIn, Supplier<SoundEvent> fallSoundIn)
-
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方法详细资料
-
getBreakSound
- 覆盖:
getBreakSound
在类中SoundType
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getStepSound
- 覆盖:
getStepSound
在类中SoundType
-
getPlaceSound
- 覆盖:
getPlaceSound
在类中SoundType
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getHitSound
- 覆盖:
getHitSound
在类中SoundType
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getFallSound
- 覆盖:
getFallSound
在类中SoundType
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