类 ModMismatchDisconnectedScreen.MismatchInfoPanel

所有已实现的接口:
ContainerEventHandler, GuiEventListener, Renderable, TabOrderedElement, NarratableEntry, NarrationSupplier
封闭类:
ModMismatchDisconnectedScreen

class ModMismatchDisconnectedScreen.MismatchInfoPanel extends ScrollPanel
  • 字段详细资料

    • lineTable

      private final List<org.apache.commons.lang3.tuple.Pair<FormattedCharSequence,org.apache.commons.lang3.tuple.Pair<FormattedCharSequence,FormattedCharSequence>>> lineTable
    • contentSize

      private final int contentSize
    • nameIndent

      private final int nameIndent
      另请参阅:
    • tableWidth

      private final int tableWidth
    • nameWidth

      private final int nameWidth
    • versionWidth

      private final int versionWidth
  • 构造器详细资料

    • MismatchInfoPanel

      public MismatchInfoPanel(Minecraft client, int width, int height, int top, int left)
  • 方法详细资料

    • splitLineToWidth

      private List<org.apache.commons.lang3.tuple.Pair<FormattedCharSequence,org.apache.commons.lang3.tuple.Pair<FormattedCharSequence,FormattedCharSequence>>> splitLineToWidth(MutableComponent name, org.apache.commons.lang3.tuple.Pair<String,String> versions)
      Splits the raw name and version strings, making them use multiple lines if needed, to fit within the table dimensions. The style assigned to the name element is then applied to the entire content row.
      参数:
      name - The first element of the content row, usually representing a table section header or the name of a mod entry
      versions - The last two elements of the content row, usually representing the mod versions. If either one or both of them are not given, the first element may take up more space within the table.
      返回:
      A list of table rows consisting of 3 elements each which consist of the same content as was given by the parameters, but split up to fit within the table dimensions.
    • toModNameComponent

      private MutableComponent toModNameComponent(ResourceLocation id, String modName, int color)
      Adds a style information to the given mod name string. The style assigned to the returned component contains the color of the mod name, a hover event containing the given id, and an optional click event, which opens the homepage of mod, if present.
      参数:
      id - An id that gets displayed in the hover event. Depending on the origin it may only consist of a namespace (the mod id) or a namespace + path (a channel id associated with the mod).
      modName - The name of the mod. It will be rendered as the main text component.
      color - Defines the color of the returned style information. An odd number will result in a yellow, an even one in a gold color. This color variation makes it easier for users to distinguish different mod entries.
      返回:
      A component with the mod name as the main text component, and an assigned style which will be used for the whole content row.
    • getContentHeight

      protected int getContentHeight()
      指定者:
      getContentHeight 在类中 ScrollPanel
    • drawPanel

      protected void drawPanel(GuiGraphics guiGraphics, int entryRight, int relativeY, Tesselator tess, int mouseX, int mouseY)
      从类复制的说明: ScrollPanel
      Draw anything special on the screen. Scissor (RenderSystem.enableScissor) is enabled for anything that is rendered outside the view box. Do not mess with Scissor unless you support this.
      指定者:
      drawPanel 在类中 ScrollPanel
    • render

      public void render(GuiGraphics guiGraphics, int mouseX, int mouseY, float partialTicks)
      指定者:
      render 在接口中 Renderable
      覆盖:
      render 在类中 ScrollPanel
    • getComponentStyleAt

      public Style getComponentStyleAt(double x, double y)
    • mouseClicked

      public boolean mouseClicked(double mouseX, double mouseY, int button)
      指定者:
      mouseClicked 在接口中 ContainerEventHandler
      指定者:
      mouseClicked 在接口中 GuiEventListener
      覆盖:
      mouseClicked 在类中 ScrollPanel
    • narrationPriority

      public NarratableEntry.NarrationPriority narrationPriority()
    • updateNarration

      public void updateNarration(NarrationElementOutput output)