类 ForgeRenderTypes.Internal
java.lang.Object
net.minecraft.client.renderer.RenderStateShard
net.minecraft.client.renderer.RenderType
net.minecraftforge.client.ForgeRenderTypes.Internal
- 封闭类:
ForgeRenderTypes
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.client.renderer.RenderType
RenderType.CompositeState
从类继承的嵌套类/接口 net.minecraft.client.renderer.RenderStateShard
RenderStateShard.BooleanStateShard, RenderStateShard.ColorLogicStateShard, RenderStateShard.CullStateShard, RenderStateShard.DepthTestStateShard, RenderStateShard.EmptyTextureStateShard, RenderStateShard.LayeringStateShard, RenderStateShard.LightmapStateShard, RenderStateShard.LineStateShard, RenderStateShard.MultiTextureStateShard, RenderStateShard.OffsetTexturingStateShard, RenderStateShard.OutputStateShard, RenderStateShard.OverlayStateShard, RenderStateShard.ShaderStateShard, RenderStateShard.TextureStateShard, RenderStateShard.TexturingStateShard, RenderStateShard.TransparencyStateShard, RenderStateShard.WriteMaskStateShard
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字段概要
字段修饰符和类型字段说明static Function
<ResourceLocation, RenderType> static Function
<ResourceLocation, RenderType> static Function
<ResourceLocation, RenderType> static Function
<ResourceLocation, RenderType> private static final RenderStateShard.ShaderStateShard
static Function
<ResourceLocation, RenderType> static Function
<ResourceLocation, RenderType> static Function
<ResourceLocation, RenderType> static Function
<ResourceLocation, RenderType> static Function
<ResourceLocation, RenderType> static Function
<ResourceLocation, RenderType> static Function
<ResourceLocation, RenderType> static Function
<ResourceLocation, RenderType> static Function
<ResourceLocation, RenderType> static Function
<ResourceLocation, RenderType> 从类继承的字段 net.minecraft.client.renderer.RenderType
BIG_BUFFER_SIZE, LINE_STRIP, LINES, SECONDARY_BLOCK_OUTLINE, SMALL_BUFFER_SIZE, TRANSIENT_BUFFER_SIZE
从类继承的字段 net.minecraft.client.renderer.RenderStateShard
ADDITIVE_TRANSPARENCY, BLOCK_SHEET, BLOCK_SHEET_MIPPED, CLOUDS_TARGET, COLOR_DEPTH_WRITE, COLOR_WRITE, CROSSHAIR_TRANSPARENCY, CRUMBLING_TRANSPARENCY, CULL, DEFAULT_LINE, DEFAULT_TEXTURING, DEPTH_WRITE, ENTITY_GLINT_TEXTURING, EQUAL_DEPTH_TEST, GLINT_TEXTURING, GLINT_TRANSPARENCY, GREATER_DEPTH_TEST, ITEM_ENTITY_TARGET, LEQUAL_DEPTH_TEST, LIGHTMAP, LIGHTNING_TRANSPARENCY, MAIN_TARGET, MAX_ENCHANTMENT_GLINT_SPEED_MILLIS, MOJANG_LOGO_TRANSPARENCY, name, NAUSEA_OVERLAY_TRANSPARENCY, NO_COLOR_LOGIC, NO_CULL, NO_DEPTH_TEST, NO_LAYERING, NO_LIGHTMAP, NO_OVERLAY, NO_SHADER, NO_TEXTURE, NO_TRANSPARENCY, OR_REVERSE_COLOR_LOGIC, OUTLINE_TARGET, OVERLAY, OVERLAY_TRANSPARENCY, PARTICLE_SHADER, PARTICLES_TARGET, POLYGON_OFFSET_LAYERING, POSITION_COLOR_LIGHTMAP_SHADER, POSITION_COLOR_SHADER, POSITION_COLOR_TEX_LIGHTMAP_SHADER, POSITION_SHADER, POSITION_TEX_SHADER, POSITION_TEXTURE_COLOR_SHADER, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, RENDERTYPE_ARMOR_TRANSLUCENT_SHADER, RENDERTYPE_BEACON_BEAM_SHADER, RENDERTYPE_BREEZE_WIND_SHADER, RENDERTYPE_CLOUDS_SHADER, RENDERTYPE_CRUMBLING_SHADER, RENDERTYPE_CUTOUT_MIPPED_SHADER, RENDERTYPE_CUTOUT_SHADER, RENDERTYPE_END_GATEWAY_SHADER, RENDERTYPE_END_PORTAL_SHADER, RENDERTYPE_ENERGY_SWIRL_SHADER, RENDERTYPE_ENTITY_ALPHA_SHADER, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, RENDERTYPE_ENTITY_CUTOUT_SHADER, RENDERTYPE_ENTITY_DECAL_SHADER, RENDERTYPE_ENTITY_GLINT_SHADER, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, RENDERTYPE_ENTITY_SHADOW_SHADER, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, RENDERTYPE_ENTITY_SOLID_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, RENDERTYPE_EYES_SHADER, RENDERTYPE_GLINT_SHADER, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER, RENDERTYPE_GUI_OVERLAY_SHADER, RENDERTYPE_GUI_SHADER, RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, RENDERTYPE_LEASH_SHADER, RENDERTYPE_LIGHTNING_SHADER, RENDERTYPE_LINES_SHADER, RENDERTYPE_OUTLINE_SHADER, RENDERTYPE_SOLID_SHADER, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_BACKGROUND_SHADER, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_INTENSITY_SHADER, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_SHADER, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, RENDERTYPE_TRANSLUCENT_SHADER, RENDERTYPE_TRIPWIRE_SHADER, RENDERTYPE_WATER_MASK_SHADER, setupState, TRANSLUCENT_TARGET, TRANSLUCENT_TRANSPARENCY, VIEW_OFFSET_Z_LAYERING, VIEW_OFFSET_Z_LAYERING_FORWARD, VIGNETTE_TRANSPARENCY, WEATHER_TARGET, WORLD_BORDER_LAYERING
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构造器概要
构造器限定符构造器说明private
Internal
(String name, VertexFormat fmt, VertexFormat.Mode glMode, int size, boolean doCrumbling, boolean depthSorting, Runnable onEnable, Runnable onDisable) -
方法概要
修饰符和类型方法说明private static RenderType
getText
(ResourceLocation locationIn) private static RenderType
getTextIntensity
(ResourceLocation locationIn) private static RenderType
getTextIntensityPolygonOffset
(ResourceLocation locationIn) private static RenderType
getTextIntensitySeeThrough
(ResourceLocation locationIn) private static RenderType
getTextPolygonOffset
(ResourceLocation locationIn) private static RenderType
getTextSeeThrough
(ResourceLocation locationIn) private static RenderType
getTranslucentParticlesTarget
(ResourceLocation locationIn) private static RenderType
layeredItemCutout
(ResourceLocation locationIn) private static RenderType
layeredItemCutoutMipped
(ResourceLocation locationIn) private static RenderType
layeredItemSolid
(ResourceLocation locationIn) private static RenderType
layeredItemTranslucent
(ResourceLocation locationIn) private static RenderType
unlitTranslucent
(ResourceLocation textureLocation, boolean sortingEnabled) private static RenderType
unsortedTranslucent
(ResourceLocation textureLocation) 从类继承的方法 net.minecraft.client.renderer.RenderType
affectsCrumbling, armorCutoutNoCull, armorEntityGlint, armorTranslucent, beaconBeam, blockScreenEffect, breezeEyes, breezeWind, bufferSize, canConsolidateConsecutiveGeometry, celestial, chunkBufferLayers, clouds, cloudsDepthOnly, create, createArmorDecalCutoutNoCull, crosshair, crumbling, cutout, cutoutMipped, debugFilledBox, debugLineStrip, debugQuads, debugSectionQuads, debugStructureQuads, debugTriangleFan, dragonExplosionAlpha, dragonRays, dragonRaysDepth, draw, endGateway, endPortal, endSky, energySwirl, entityCutout, entityCutoutNoCull, entityCutoutNoCull, entityCutoutNoCullZOffset, entityCutoutNoCullZOffset, entityDecal, entityGlint, entityNoOutline, entityShadow, entitySmoothCutout, entitySolid, entitySolidZOffsetForward, entityTranslucent, entityTranslucent, entityTranslucentEmissive, entityTranslucentEmissive, eyes, fireScreenEffect, flatClouds, format, getChunkLayerId, glint, glintTranslucent, gui, guiGhostRecipeOverlay, guiNauseaOverlay, guiOpaqueTexturedBackground, guiOverlay, guiTextHighlight, guiTextured, guiTexturedOverlay, isOutline, itemEntityTranslucentCull, leash, lightning, lines, lineStrip, mode, mojangLogo, opaqueParticle, outline, outline, secondaryBlockOutline, sky, solid, sortOnUpload, stars, sunriseSunset, text, textBackground, textBackgroundSeeThrough, textIntensity, textIntensityPolygonOffset, textIntensitySeeThrough, textPolygonOffset, textSeeThrough, toString, translucent, translucentMovingBlock, translucentParticle, tripwire, vignette, waterMask, weather, worldBorder
从类继承的方法 net.minecraft.client.renderer.RenderStateShard
clearRenderState, setupRenderState
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字段详细资料
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RENDERTYPE_ENTITY_TRANSLUCENT_UNLIT_SHADER
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UNSORTED_TRANSLUCENT
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UNLIT_TRANSLUCENT_SORTED
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UNLIT_TRANSLUCENT_UNSORTED
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LAYERED_ITEM_SOLID
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LAYERED_ITEM_CUTOUT
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LAYERED_ITEM_CUTOUT_MIPPED
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LAYERED_ITEM_TRANSLUCENT
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TEXT
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TEXT_INTENSITY
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TEXT_POLYGON_OFFSET
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TEXT_INTENSITY_POLYGON_OFFSET
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TEXT_SEETHROUGH
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TEXT_INTENSITY_SEETHROUGH
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TRANSLUCENT_PARTICLES_TARGET
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构造器详细资料
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Internal
private Internal(String name, VertexFormat fmt, VertexFormat.Mode glMode, int size, boolean doCrumbling, boolean depthSorting, Runnable onEnable, Runnable onDisable)
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方法详细资料
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unsortedTranslucent
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unlitTranslucent
private static RenderType unlitTranslucent(ResourceLocation textureLocation, boolean sortingEnabled) -
layeredItemSolid
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layeredItemCutout
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layeredItemCutoutMipped
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layeredItemTranslucent
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getText
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getTextIntensity
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getTextPolygonOffset
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getTextIntensityPolygonOffset
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getTextSeeThrough
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getTextIntensitySeeThrough
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getTranslucentParticlesTarget
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