接口 VibrationSystem
- 所有已知实现类:
Allay
,CalibratedSculkSensorBlockEntity
,SculkSensorBlockEntity
,SculkShriekerBlockEntity
,Warden
public interface VibrationSystem
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嵌套类概要
嵌套类修饰符和类型接口说明static final class
static class
static interface
static interface
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字段概要
字段修饰符和类型字段说明static final int
static final List
<ResourceKey<GameEvent>> static final ToIntFunction
<ResourceKey<GameEvent>> -
方法概要
修饰符和类型方法说明static int
getGameEventFrequency
(Holder<GameEvent> p_330756_) static int
getGameEventFrequency
(ResourceKey<GameEvent> p_335067_) static int
getRedstoneStrengthForDistance
(float p_282483_, int p_282722_) static ResourceKey
<GameEvent> getResonanceEventByFrequency
(int p_282105_)
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字段详细资料
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RESONANCE_EVENTS
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DEFAULT_VIBRATION_FREQUENCY
static final int DEFAULT_VIBRATION_FREQUENCY- 另请参阅:
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VIBRATION_FREQUENCY_FOR_EVENT
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方法详细资料
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getVibrationData
VibrationSystem.Data getVibrationData() -
getVibrationUser
VibrationSystem.User getVibrationUser() -
getGameEventFrequency
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getGameEventFrequency
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getResonanceEventByFrequency
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getRedstoneStrengthForDistance
static int getRedstoneStrengthForDistance(float p_282483_, int p_282722_)
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