类 SculkShriekerBlockEntity.VibrationUser
java.lang.Object
net.minecraft.world.level.block.entity.SculkShriekerBlockEntity.VibrationUser
- 所有已实现的接口:
VibrationSystem.User
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字段概要
字段 -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明boolean
canReceiveVibration
(ServerLevel p_281256_, BlockPos p_281528_, Holder<GameEvent> p_335342_, GameEvent.Context p_282914_) int
void
void
onReceiveVibration
(ServerLevel p_283372_, BlockPos p_281679_, Holder<GameEvent> p_330622_, Entity p_282286_, Entity p_281384_, float p_283119_) boolean
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.world.level.gameevent.vibrations.VibrationSystem.User
calculateTravelTimeInTicks, canTriggerAvoidVibration, isValidVibration
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字段详细资料
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LISTENER_RADIUS
private static final int LISTENER_RADIUS- 另请参阅:
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positionSource
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构造器详细资料
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VibrationUser
public VibrationUser()
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方法详细资料
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getListenerRadius
public int getListenerRadius()- 指定者:
getListenerRadius
在接口中VibrationSystem.User
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getPositionSource
- 指定者:
getPositionSource
在接口中VibrationSystem.User
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getListenableEvents
- 指定者:
getListenableEvents
在接口中VibrationSystem.User
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canReceiveVibration
public boolean canReceiveVibration(ServerLevel p_281256_, BlockPos p_281528_, Holder<GameEvent> p_335342_, GameEvent.Context p_282914_) - 指定者:
canReceiveVibration
在接口中VibrationSystem.User
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onReceiveVibration
public void onReceiveVibration(ServerLevel p_283372_, BlockPos p_281679_, Holder<GameEvent> p_330622_, @Nullable Entity p_282286_, @Nullable Entity p_281384_, float p_283119_) - 指定者:
onReceiveVibration
在接口中VibrationSystem.User
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onDataChanged
public void onDataChanged()- 指定者:
onDataChanged
在接口中VibrationSystem.User
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requiresAdjacentChunksToBeTicking
public boolean requiresAdjacentChunksToBeTicking()
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