类 SculkSensorBlockEntity.VibrationUser
java.lang.Object
net.minecraft.world.level.block.entity.SculkSensorBlockEntity.VibrationUser
- 所有已实现的接口:
VibrationSystem.User
-
字段概要
字段 -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明boolean
canReceiveVibration
(ServerLevel p_282127_, BlockPos p_283268_, Holder<GameEvent> p_329159_, GameEvent.Context p_282856_) boolean
int
void
void
onReceiveVibration
(ServerLevel p_282851_, BlockPos p_281608_, Holder<GameEvent> p_331761_, Entity p_282123_, Entity p_283090_, float p_283130_) boolean
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.world.level.gameevent.vibrations.VibrationSystem.User
calculateTravelTimeInTicks, getListenableEvents, isValidVibration
-
字段详细资料
-
LISTENER_RANGE
public static final int LISTENER_RANGE- 另请参阅:
-
blockPos
-
positionSource
-
-
构造器详细资料
-
VibrationUser
-
-
方法详细资料
-
getListenerRadius
public int getListenerRadius()- 指定者:
getListenerRadius
在接口中VibrationSystem.User
-
getPositionSource
- 指定者:
getPositionSource
在接口中VibrationSystem.User
-
canTriggerAvoidVibration
public boolean canTriggerAvoidVibration()- 指定者:
canTriggerAvoidVibration
在接口中VibrationSystem.User
-
canReceiveVibration
public boolean canReceiveVibration(ServerLevel p_282127_, BlockPos p_283268_, Holder<GameEvent> p_329159_, @Nullable GameEvent.Context p_282856_) - 指定者:
canReceiveVibration
在接口中VibrationSystem.User
-
onReceiveVibration
public void onReceiveVibration(ServerLevel p_282851_, BlockPos p_281608_, Holder<GameEvent> p_331761_, @Nullable Entity p_282123_, @Nullable Entity p_283090_, float p_283130_) - 指定者:
onReceiveVibration
在接口中VibrationSystem.User
-
onDataChanged
public void onDataChanged()- 指定者:
onDataChanged
在接口中VibrationSystem.User
-
requiresAdjacentChunksToBeTicking
public boolean requiresAdjacentChunksToBeTicking()
-