类 WindChargeItem
java.lang.Object
net.minecraft.world.item.Item
net.minecraft.world.item.WindChargeItem
- 所有已实现的接口:
FeatureElement
,ProjectileItem
,ItemLike
,IForgeItem
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.item.Item
Item.Properties, Item.TooltipContext
从接口继承的嵌套类/接口 net.minecraft.world.item.ProjectileItem
ProjectileItem.DispenseConfig, ProjectileItem.PositionFunction
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字段概要
字段从类继承的字段 net.minecraft.world.item.Item
ABSOLUTE_MAX_STACK_SIZE, BASE_ATTACK_DAMAGE_ID, BASE_ATTACK_SPEED_ID, BY_BLOCK, CODEC, DEFAULT_MAX_STACK_SIZE, descriptionId, MAX_BAR_WIDTH, STREAM_CODEC
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明asProjectile
(Level p_335187_, Position p_334268_, ItemStack p_330980_, Direction p_331337_) void
shoot
(Projectile p_331638_, double p_331384_, double p_329200_, double p_331035_, float p_335278_, float p_332729_) use
(Level p_333953_, Player p_328676_, InteractionHand p_332155_) 从类继承的方法 net.minecraft.world.item.Item
appendHoverText, asItem, builtInRegistryHolder, byBlock, byId, canAttackBlock, canFitInsideContainerItems, components, finishUsingItem, getAttackDamageBonus, getBarColor, getBarWidth, getBreakingSound, getCraftingRemainder, getDamageSource, getDefaultInstance, getDefaultMaxStackSize, getDescriptionId, getDestroySpeed, getId, getName, getName, getPlayerPOVHitResult, getRenderPropertiesInternal, getTooltipImage, getUseAnimation, getUseDuration, hurtEnemy, initializeClient, interactLivingEntity, inventoryTick, isBarVisible, isCorrectToolForDrops, isFoil, mineBlock, onCraftedBy, onCraftedPostProcess, onDestroyed, onUseTick, overrideOtherStackedOnMe, overrideStackedOnOther, postHurtEnemy, releaseUsing, requiredFeatures, shouldPrintOpWarning, toString, useOn, useOnRelease, verifyComponentsAfterLoad
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.minecraftforge.common.extensions.IForgeItem
canApplyAtEnchantingTable, canApplyAtEnchantingTable, canContinueUsing, canDisableShield, canElytraFly, canEquip, canGrindstoneRepair, canPerformAction, canWalkOnPowderedSnow, createEntity, damageItem, doesSneakBypassUse, elytraFlightTick, getBurnTime, getCapabilityProvider, getCapabilityProvider, getCraftingRemainder, getCreatorModId, getDefaultTooltipHideFlags, getEntityLifespan, getEquipmentSlot, getHighlightTip, getSweepHitBox, hasCustomEntity, isBookEnchantable, isMonsterDisguise, isNotReplaceableByPickAction, isPiglinCurrency, makesPiglinsNeutral, onBlockStartBreak, onDestroyed, onDroppedByPlayer, onEntityItemUpdate, onEntitySwing, onHorseArmorTick, onInventoryTick, onItemUseFirst, onLeftClickEntity, onStopUsing, shouldCauseBlockBreakReset, shouldCauseReequipAnimation
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字段详细资料
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PROJECTILE_SHOOT_POWER
public static float PROJECTILE_SHOOT_POWER
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构造器详细资料
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WindChargeItem
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方法详细资料
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use
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asProjectile
public Projectile asProjectile(Level p_335187_, Position p_334268_, ItemStack p_330980_, Direction p_331337_) - 指定者:
asProjectile
在接口中ProjectileItem
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shoot
public void shoot(Projectile p_331638_, double p_331384_, double p_329200_, double p_331035_, float p_335278_, float p_332729_) - 指定者:
shoot
在接口中ProjectileItem
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createDispenseConfig
- 指定者:
createDispenseConfig
在接口中ProjectileItem
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