类 Warden.VibrationUser
java.lang.Object
net.minecraft.world.entity.monster.warden.Warden.VibrationUser
- 所有已实现的接口:
VibrationSystem.User
- 封闭类:
Warden
-
字段概要
字段 -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明boolean
canReceiveVibration
(ServerLevel p_282574_, BlockPos p_282323_, Holder<GameEvent> p_330632_, GameEvent.Context p_282515_) boolean
int
void
onReceiveVibration
(ServerLevel p_281325_, BlockPos p_282386_, Holder<GameEvent> p_329564_, Entity p_281438_, Entity p_282582_, float p_283699_) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.world.level.gameevent.vibrations.VibrationSystem.User
calculateTravelTimeInTicks, isValidVibration, onDataChanged, requiresAdjacentChunksToBeTicking
-
字段详细资料
-
GAME_EVENT_LISTENER_RANGE
private static final int GAME_EVENT_LISTENER_RANGE- 另请参阅:
-
positionSource
-
-
构造器详细资料
-
VibrationUser
VibrationUser()
-
-
方法详细资料
-
getListenerRadius
public int getListenerRadius()- 指定者:
getListenerRadius
在接口中VibrationSystem.User
-
getPositionSource
- 指定者:
getPositionSource
在接口中VibrationSystem.User
-
getListenableEvents
- 指定者:
getListenableEvents
在接口中VibrationSystem.User
-
canTriggerAvoidVibration
public boolean canTriggerAvoidVibration()- 指定者:
canTriggerAvoidVibration
在接口中VibrationSystem.User
-
canReceiveVibration
public boolean canReceiveVibration(ServerLevel p_282574_, BlockPos p_282323_, Holder<GameEvent> p_330632_, GameEvent.Context p_282515_) - 指定者:
canReceiveVibration
在接口中VibrationSystem.User
-
onReceiveVibration
public void onReceiveVibration(ServerLevel p_281325_, BlockPos p_282386_, Holder<GameEvent> p_329564_, @Nullable Entity p_281438_, @Nullable Entity p_282582_, float p_283699_) - 指定者:
onReceiveVibration
在接口中VibrationSystem.User
-