类 ShootWhenStuck
java.lang.Object
net.minecraft.world.entity.ai.behavior.Behavior<Breeze>
net.minecraft.world.entity.monster.breeze.ShootWhenStuck
- 所有已实现的接口:
BehaviorControl<Breeze>
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.entity.ai.behavior.Behavior
Behavior.Status
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字段概要
从类继承的字段 net.minecraft.world.entity.ai.behavior.Behavior
DEFAULT_DURATION, entryCondition
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected boolean
canStillUse
(ServerLevel p_310843_, Breeze p_311345_, long p_311650_) protected boolean
checkExtraStartConditions
(ServerLevel p_312625_, Breeze p_311731_) protected void
start
(ServerLevel p_311028_, Breeze p_309885_, long p_313079_) 从类继承的方法 net.minecraft.world.entity.ai.behavior.Behavior
debugString, doStop, getStatus, hasRequiredMemories, stop, tick, tickOrStop, timedOut, tryStart
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构造器详细资料
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ShootWhenStuck
public ShootWhenStuck()
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方法详细资料
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checkExtraStartConditions
- 覆盖:
checkExtraStartConditions
在类中Behavior<Breeze>
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canStillUse
- 覆盖:
canStillUse
在类中Behavior<Breeze>
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start
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