类 VillagerPanicTrigger
java.lang.Object
net.minecraft.world.entity.ai.behavior.Behavior<Villager>
net.minecraft.world.entity.ai.behavior.VillagerPanicTrigger
- 所有已实现的接口:
BehaviorControl<Villager>
-
嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.entity.ai.behavior.Behavior
Behavior.Status
-
字段概要
从类继承的字段 net.minecraft.world.entity.ai.behavior.Behavior
DEFAULT_DURATION, entryCondition
-
构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected boolean
canStillUse
(ServerLevel p_24684_, Villager p_24685_, long p_24686_) static boolean
hasHostile
(LivingEntity p_24688_) static boolean
isHurt
(LivingEntity p_24698_) protected void
start
(ServerLevel p_24694_, Villager p_24695_, long p_24696_) protected void
tick
(ServerLevel p_24700_, Villager p_24701_, long p_24702_) 从类继承的方法 net.minecraft.world.entity.ai.behavior.Behavior
checkExtraStartConditions, debugString, doStop, getStatus, hasRequiredMemories, stop, tickOrStop, timedOut, tryStart