类 DedicatedPlayerList
java.lang.Object
net.minecraft.server.players.PlayerList
net.minecraft.server.dedicated.DedicatedPlayerList
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字段概要
字段从类继承的字段 net.minecraft.server.players.PlayerList
CHAT_FILTERED_FULL, DUPLICATE_LOGIN_DISCONNECT_MESSAGE, IPBANLIST_FILE, maxPlayers, OPLIST_FILE, USERBANLIST_FILE, WHITELIST_FILE
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构造器概要
构造器构造器说明DedicatedPlayerList
(DedicatedServer p_203709_, LayeredRegistryAccess<RegistryLayer> p_251851_, PlayerDataStorage p_203711_) -
方法概要
修饰符和类型方法说明boolean
canBypassPlayerLimit
(com.mojang.authlib.GameProfile p_139592_) void
deop
(com.mojang.authlib.GameProfile p_139587_) boolean
isWhiteListed
(com.mojang.authlib.GameProfile p_139590_) private void
private void
loadOps()
private void
private void
void
op
(com.mojang.authlib.GameProfile p_139582_) void
private void
private void
saveOps()
private void
private void
void
setUsingWhiteList
(boolean p_139584_) 从类继承的方法 net.minecraft.server.players.PlayerList
addWorldborderListener, broadcast, broadcastAll, broadcastAll, broadcastChatMessage, broadcastChatMessage, broadcastSystemMessage, broadcastSystemMessage, broadcastSystemToAllExceptTeam, broadcastSystemToTeam, canPlayerLogin, disconnectAllPlayersWithProfile, getBans, getIpBans, getMaxPlayers, getOpNames, getOps, getPlayer, getPlayerAdvancements, getPlayerByName, getPlayerCount, getPlayerForLogin, getPlayerNamesArray, getPlayers, getPlayerStats, getPlayersWithAddress, getSimulationDistance, getSingleplayerData, getViewDistance, getWhiteList, getWhiteListNames, isAllowCommandsForAllPlayers, isOp, isUsingWhitelist, load, placeNewPlayer, reloadResources, remove, removeAll, respawn, save, saveAll, sendActiveEffects, sendActivePlayerEffects, sendAllPlayerInfo, sendLevelInfo, sendPlayerPermissionLevel, setAllowCommandsForAllPlayers, setSimulationDistance, setViewDistance, tick, updateEntireScoreboard
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字段详细资料
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LOGGER
private static final org.slf4j.Logger LOGGER
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构造器详细资料
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DedicatedPlayerList
public DedicatedPlayerList(DedicatedServer p_203709_, LayeredRegistryAccess<RegistryLayer> p_251851_, PlayerDataStorage p_203711_)
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方法详细资料
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setUsingWhiteList
public void setUsingWhiteList(boolean p_139584_) - 覆盖:
setUsingWhiteList
在类中PlayerList
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op
public void op(com.mojang.authlib.GameProfile p_139582_) - 覆盖:
op
在类中PlayerList
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deop
public void deop(com.mojang.authlib.GameProfile p_139587_) - 覆盖:
deop
在类中PlayerList
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reloadWhiteList
public void reloadWhiteList()- 覆盖:
reloadWhiteList
在类中PlayerList
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saveIpBanList
private void saveIpBanList() -
saveUserBanList
private void saveUserBanList() -
loadIpBanList
private void loadIpBanList() -
loadUserBanList
private void loadUserBanList() -
loadOps
private void loadOps() -
saveOps
private void saveOps() -
loadWhiteList
private void loadWhiteList() -
saveWhiteList
private void saveWhiteList() -
isWhiteListed
public boolean isWhiteListed(com.mojang.authlib.GameProfile p_139590_) - 覆盖:
isWhiteListed
在类中PlayerList
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getServer
- 覆盖:
getServer
在类中PlayerList
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canBypassPlayerLimit
public boolean canBypassPlayerLimit(com.mojang.authlib.GameProfile p_139592_) - 覆盖:
canBypassPlayerLimit
在类中PlayerList
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