类 SoundEngineExecutor
java.lang.Object
net.minecraft.util.thread.BlockableEventLoop<Runnable>
net.minecraft.client.sounds.SoundEngineExecutor
- 所有已实现的接口:
AutoCloseable
,Executor
,ProfilerMeasured
,TaskScheduler<Runnable>
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字段概要
字段从类继承的字段 net.minecraft.util.thread.BlockableEventLoop
BLOCK_TIME_NANOS
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构造器概要
构造器 -
方法概要
从类继承的方法 net.minecraft.util.thread.BlockableEventLoop
doRunTask, dropAllTasks, execute, executeBlocking, executeIfPossible, getPendingTasksCount, isNonRecoverable, isSameThread, managedBlock, name, pollTask, profiledMetrics, runAllTasks, schedule, scheduleExecutables, submit, submit, submitAsync
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.util.thread.TaskScheduler
close, scheduleWithResult
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字段详细资料
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thread
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shutdown
private volatile boolean shutdown
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构造器详细资料
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SoundEngineExecutor
public SoundEngineExecutor()
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方法详细资料
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createThread
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wrapRunnable
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shouldRun
- 指定者:
shouldRun
在类中BlockableEventLoop<Runnable>
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getRunningThread
- 指定者:
getRunningThread
在类中BlockableEventLoop<Runnable>
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run
private void run() -
waitForTasks
public void waitForTasks()- 覆盖:
waitForTasks
在类中BlockableEventLoop<Runnable>
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flush
public void flush()
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