类 WindChargeRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<AbstractWindCharge,EntityRenderState>
net.minecraft.client.renderer.entity.WindChargeRenderer
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字段概要
字段从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
render
(EntityRenderState p_369820_, PoseStack p_312831_, MultiBufferSource p_311698_, int p_311600_) protected float
xOffset
(float p_311672_) 从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, extractRenderState, getBlockLightLevel, getBoundingBoxForCulling, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowRadius, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender, shouldShowName
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字段详细资料
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TEXTURE_LOCATION
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model
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构造器详细资料
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WindChargeRenderer
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方法详细资料
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render
public void render(EntityRenderState p_369820_, PoseStack p_312831_, MultiBufferSource p_311698_, int p_311600_) -
xOffset
protected float xOffset(float p_311672_) -
createRenderState
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