类 PaintingRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<Painting,PaintingRenderState>
net.minecraft.client.renderer.entity.PaintingRenderer
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字段概要
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
extractRenderState
(Painting p_366500_, PaintingRenderState p_365628_, float p_360852_) void
render
(PaintingRenderState p_362459_, PoseStack p_115555_, MultiBufferSource p_115556_, int p_115557_) private void
renderPainting
(PoseStack p_115559_, VertexConsumer p_115560_, int[] p_366629_, int p_115562_, int p_115563_, TextureAtlasSprite p_115564_, TextureAtlasSprite p_115565_) private void
vertex
(PoseStack.Pose p_329838_, VertexConsumer p_254114_, float p_254164_, float p_254459_, float p_254183_, float p_253615_, float p_254448_, int p_253660_, int p_254342_, int p_253757_, int p_254101_) 从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, getBlockLightLevel, getBoundingBoxForCulling, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowRadius, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender, shouldShowName
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构造器详细资料
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PaintingRenderer
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方法详细资料
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render
public void render(PaintingRenderState p_362459_, PoseStack p_115555_, MultiBufferSource p_115556_, int p_115557_) - 覆盖:
render
在类中EntityRenderer<Painting,
PaintingRenderState>
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createRenderState
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extractRenderState
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renderPainting
private void renderPainting(PoseStack p_115559_, VertexConsumer p_115560_, int[] p_366629_, int p_115562_, int p_115563_, TextureAtlasSprite p_115564_, TextureAtlasSprite p_115565_) -
vertex
private void vertex(PoseStack.Pose p_329838_, VertexConsumer p_254114_, float p_254164_, float p_254459_, float p_254183_, float p_253615_, float p_254448_, int p_253660_, int p_254342_, int p_253757_, int p_254101_)
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