类 ArmorStandRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<ArmorStand,ArmorStandRenderState>
net.minecraft.client.renderer.entity.LivingEntityRenderer<ArmorStand,ArmorStandRenderState,ArmorStandArmorModel>
net.minecraft.client.renderer.entity.ArmorStandRenderer
public class ArmorStandRenderer
extends LivingEntityRenderer<ArmorStand,ArmorStandRenderState,ArmorStandArmorModel>
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字段概要
字段修饰符和类型字段说明private final ArmorStandArmorModel
static final ResourceLocation
private final ArmorStandArmorModel
从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
itemModelResolver, layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
extractRenderState
(ArmorStand p_364068_, ArmorStandRenderState p_361680_, float p_369387_) protected RenderType
getRenderType
(ArmorStandRenderState p_367706_, boolean p_113807_, boolean p_113808_, boolean p_113809_) getTextureLocation
(ArmorStandRenderState p_361116_) void
render
(ArmorStandRenderState p_368962_, PoseStack p_364467_, MultiBufferSource p_368924_, int p_365572_) protected void
setupRotations
(ArmorStandRenderState p_365303_, PoseStack p_113788_, float p_113789_, float p_113790_) protected boolean
shouldShowName
(ArmorStand p_363344_, double p_365520_) 从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getBoundingBoxForCulling, getFlipDegrees, getModel, getModelTint, getOverlayCoords, getShadowRadius, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, scale, shouldRenderLayers
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, getBlockLightLevel, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, renderNameTag, shouldRender
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字段详细资料
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DEFAULT_SKIN_LOCATION
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bigModel
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smallModel
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构造器详细资料
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ArmorStandRenderer
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方法详细资料
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getTextureLocation
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createRenderState
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extractRenderState
public void extractRenderState(ArmorStand p_364068_, ArmorStandRenderState p_361680_, float p_369387_) -
render
public void render(ArmorStandRenderState p_368962_, PoseStack p_364467_, MultiBufferSource p_368924_, int p_365572_) -
setupRotations
protected void setupRotations(ArmorStandRenderState p_365303_, PoseStack p_113788_, float p_113789_, float p_113790_) -
shouldShowName
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getRenderType
@Nullable protected RenderType getRenderType(ArmorStandRenderState p_367706_, boolean p_113807_, boolean p_113808_, boolean p_113809_)
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