类 StructureRenderer
java.lang.Object
net.minecraft.client.renderer.debug.StructureRenderer
- 所有已实现的接口:
DebugRenderer.SimpleDebugRenderer
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字段概要
字段修饰符和类型字段说明private static final int
private final Minecraft
private final Map
<ResourceKey<Level>, Map<String, BoundingBox>> private final Map
<ResourceKey<Level>, Map<String, StructuresDebugPayload.PieceInfo>> -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
addBoundingBox
(BoundingBox p_113683_, List<StructuresDebugPayload.PieceInfo> p_113684_, ResourceKey<Level> p_297588_) void
clear()
void
render
(PoseStack p_113688_, MultiBufferSource p_113689_, double p_113690_, double p_113691_, double p_113692_)
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字段详细资料
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minecraft
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postMainBoxes
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postPieces
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MAX_RENDER_DIST
private static final int MAX_RENDER_DIST- 另请参阅:
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构造器详细资料
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StructureRenderer
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方法详细资料
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render
public void render(PoseStack p_113688_, MultiBufferSource p_113689_, double p_113690_, double p_113691_, double p_113692_) - 指定者:
render
在接口中DebugRenderer.SimpleDebugRenderer
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addBoundingBox
public void addBoundingBox(BoundingBox p_113683_, List<StructuresDebugPayload.PieceInfo> p_113684_, ResourceKey<Level> p_297588_) -
clear
public void clear()- 指定者:
clear
在接口中DebugRenderer.SimpleDebugRenderer
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