类 ConduitRenderer
java.lang.Object
net.minecraft.client.renderer.blockentity.ConduitRenderer
- 所有已实现的接口:
BlockEntityRenderer<ConduitBlockEntity>
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字段概要
字段 -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明static LayerDefinition
static LayerDefinition
static LayerDefinition
static LayerDefinition
void
render
(ConduitBlockEntity p_112399_, float p_112400_, PoseStack p_112401_, MultiBufferSource p_112402_, int p_112403_, int p_112404_) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.client.renderer.blockentity.BlockEntityRenderer
getViewDistance, shouldRender, shouldRenderOffScreen
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字段详细资料
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SHELL_TEXTURE
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ACTIVE_SHELL_TEXTURE
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WIND_TEXTURE
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VERTICAL_WIND_TEXTURE
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OPEN_EYE_TEXTURE
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CLOSED_EYE_TEXTURE
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eye
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wind
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shell
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cage
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renderer
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构造器详细资料
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ConduitRenderer
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方法详细资料
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createEyeLayer
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createWindLayer
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createShellLayer
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createCageLayer
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render
public void render(ConduitBlockEntity p_112399_, float p_112400_, PoseStack p_112401_, MultiBufferSource p_112402_, int p_112403_, int p_112404_) - 指定者:
render
在接口中BlockEntityRenderer<ConduitBlockEntity>
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