类 BedRenderer
java.lang.Object
net.minecraft.client.renderer.blockentity.BedRenderer
- 所有已实现的接口:
BlockEntityRenderer<BedBlockEntity>
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字段概要
字段 -
构造器概要
构造器构造器说明BedRenderer
(EntityModelSet p_377493_) BedRenderer
(BlockEntityRendererProvider.Context p_173540_) -
方法概要
修饰符和类型方法说明static LayerDefinition
static LayerDefinition
void
render
(BedBlockEntity p_112205_, float p_112206_, PoseStack p_112207_, MultiBufferSource p_112208_, int p_112209_, int p_112210_) void
renderInHand
(PoseStack p_377951_, MultiBufferSource p_377093_, int p_377719_, int p_375884_, Material p_376840_) private void
renderPiece
(PoseStack p_173542_, MultiBufferSource p_173543_, Model p_363903_, Direction p_173545_, Material p_173546_, int p_173547_, int p_173548_, boolean p_173549_) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.client.renderer.blockentity.BlockEntityRenderer
getViewDistance, shouldRender, shouldRenderOffScreen
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字段详细资料
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headModel
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footModel
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构造器详细资料
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BedRenderer
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BedRenderer
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方法详细资料
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createHeadLayer
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createFootLayer
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render
public void render(BedBlockEntity p_112205_, float p_112206_, PoseStack p_112207_, MultiBufferSource p_112208_, int p_112209_, int p_112210_) - 指定者:
render
在接口中BlockEntityRenderer<BedBlockEntity>
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renderInHand
public void renderInHand(PoseStack p_377951_, MultiBufferSource p_377093_, int p_377719_, int p_375884_, Material p_376840_) -
renderPiece
private void renderPiece(PoseStack p_173542_, MultiBufferSource p_173543_, Model p_363903_, Direction p_173545_, Material p_173546_, int p_173547_, int p_173548_, boolean p_173549_)
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