类 Sheets
java.lang.Object
net.minecraft.client.renderer.Sheets
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字段概要
字段修饰符和类型字段说明private static final RenderType
static final ResourceLocation
private static final RenderType
static final Material
private static final Map
<ResourceLocation, Material> static final ResourceLocation
private static final RenderType
static final ResourceLocation
private static final RenderType
private static final Material[]
static final Material
static final Material
static final Material
static final ResourceLocation
private static final RenderType
static final Material
static final Material
static final Material
static final Material
static final Material
static final Material
private static final RenderType
static final Material
static final Map
<ResourceKey<DecoratedPotPattern>, Material> static final ResourceLocation
static final Material
static final Material
static final Material
static final Material
private static final Map
<ResourceLocation, Material> static final ResourceLocation
private static final RenderType
private static final RenderType
static final ResourceLocation
static final ResourceLocation
private static final RenderType
private static final RenderType
private static final RenderType
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static void
addWoodType
(WoodType woodType) Not thread-safe.static RenderType
armorTrimsSheet
(boolean p_298447_) static RenderType
static RenderType
bedSheet()
private static Material
chestMaterial
(String p_110779_) static Material
chestMaterial
(ResourceLocation p_376049_) static RenderType
static Material
chooseMaterial
(BlockEntity p_110768_, ChestType p_110769_, boolean p_110770_) private static Material
chooseMaterial
(ChestType p_110772_, Material p_110773_, Material p_110774_, Material p_110775_) static ResourceLocation
colorToResourceMaterial
(DyeColor p_377128_) static ResourceLocation
colorToShulkerMaterial
(DyeColor p_375971_) static Material
createBedMaterial
(ResourceLocation p_378402_) static Material
createBedMaterial
(DyeColor p_375626_) private static Material
createDecoratedPotMaterial
(ResourceLocation p_343178_) static Material
createHangingSignMaterial
(ResourceLocation p_377324_) private static Material
createHangingSignMaterial
(WoodType p_251735_) static Material
createShulkerMaterial
(ResourceLocation p_376425_) static Material
createShulkerMaterial
(DyeColor p_375485_) static Material
createSignMaterial
(ResourceLocation p_378064_) private static Material
createSignMaterial
(WoodType p_173386_) static RenderType
static Material
getBannerMaterial
(Holder<BannerPattern> p_332638_) static Material
getBedMaterial
(DyeColor p_376566_) static Material
getDecoratedPotMaterial
(ResourceKey<DecoratedPotPattern> p_273567_) static Material
getHangingSignMaterial
(WoodType p_250958_) static Material
getShieldMaterial
(Holder<BannerPattern> p_333940_) static Material
getShulkerBoxMaterial
(DyeColor p_375589_) static Material
getSignMaterial
(WoodType p_173382_) static RenderType
static RenderType
static RenderType
static RenderType
static RenderType
static RenderType
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字段详细资料
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SHULKER_SHEET
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BED_SHEET
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BANNER_SHEET
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SHIELD_SHEET
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SIGN_SHEET
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CHEST_SHEET
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ARMOR_TRIMS_SHEET
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DECORATED_POT_SHEET
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SHULKER_BOX_SHEET_TYPE
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BED_SHEET_TYPE
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BANNER_SHEET_TYPE
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SHIELD_SHEET_TYPE
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SIGN_SHEET_TYPE
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CHEST_SHEET_TYPE
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ARMOR_TRIMS_SHEET_TYPE
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ARMOR_TRIMS_DECAL_SHEET_TYPE
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SOLID_BLOCK_SHEET
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CUTOUT_BLOCK_SHEET
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TRANSLUCENT_ITEM_CULL_BLOCK_SHEET
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DEFAULT_SHULKER_TEXTURE_LOCATION
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SHULKER_TEXTURE_LOCATION
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SIGN_MATERIALS
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HANGING_SIGN_MATERIALS
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BANNER_BASE
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SHIELD_BASE
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BANNER_MATERIALS
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SHIELD_MATERIALS
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DECORATED_POT_MATERIALS
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DECORATED_POT_BASE
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DECORATED_POT_SIDE
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BED_TEXTURES
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CHEST_TRAP_LOCATION
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CHEST_TRAP_LOCATION_LEFT
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CHEST_TRAP_LOCATION_RIGHT
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CHEST_XMAS_LOCATION
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CHEST_XMAS_LOCATION_LEFT
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CHEST_XMAS_LOCATION_RIGHT
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CHEST_LOCATION
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CHEST_LOCATION_LEFT
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CHEST_LOCATION_RIGHT
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ENDER_CHEST_LOCATION
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构造器详细资料
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Sheets
public Sheets()
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方法详细资料
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bannerSheet
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shieldSheet
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bedSheet
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shulkerBoxSheet
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signSheet
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hangingSignSheet
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chestSheet
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armorTrimsSheet
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solidBlockSheet
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cutoutBlockSheet
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translucentItemSheet
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getBedMaterial
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colorToResourceMaterial
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createBedMaterial
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createBedMaterial
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getShulkerBoxMaterial
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colorToShulkerMaterial
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createShulkerMaterial
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createShulkerMaterial
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createSignMaterial
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createSignMaterial
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createHangingSignMaterial
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createHangingSignMaterial
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getSignMaterial
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getHangingSignMaterial
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getBannerMaterial
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getShieldMaterial
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chestMaterial
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chestMaterial
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createDecoratedPotMaterial
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getDecoratedPotMaterial
@Nullable public static Material getDecoratedPotMaterial(@Nullable ResourceKey<DecoratedPotPattern> p_273567_) -
chooseMaterial
public static Material chooseMaterial(BlockEntity p_110768_, ChestType p_110769_, boolean p_110770_) -
chooseMaterial
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addWoodType
Not thread-safe. Enqueue it in client setup.
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