概要:
详细资料:
private final List<ResourceLocation>
sides
private static final int
SIDES
CubeMap(ResourceLocation p_108848_)
void
registerTextures(TextureManager p_376665_)
render(Minecraft p_108850_, float p_108851_, float p_108852_, float p_108853_)
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait