类 GuardianModel
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<GuardianRenderState>
net.minecraft.client.model.GuardianModel
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.client.model.Model
Model.Simple
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字段概要
字段修饰符和类型字段说明static final MeshTransformer
private final ModelPart
private static final String
private final ModelPart
private static final float[]
private static final float[]
private static final float[]
private static final float[]
private static final float[]
private static final float[]
private final ModelPart[]
private static final String
private static final String
private static final String
private final ModelPart[]
从类继承的字段 net.minecraft.client.model.EntityModel
MODEL_Y_OFFSET
从类继承的字段 net.minecraft.client.model.Model
renderType, root
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static LayerDefinition
static LayerDefinition
private static String
createSpikeName
(int p_170603_) private static float
getSpikeOffset
(int p_170605_, float p_170606_, float p_170607_) private static float
getSpikeX
(int p_170610_, float p_170611_, float p_170612_) private static float
getSpikeY
(int p_170614_, float p_170615_, float p_170616_) private static float
getSpikeZ
(int p_170618_, float p_170619_, float p_170620_) void
setupAnim
(GuardianRenderState p_362630_) private void
setupSpikes
(float p_102709_, float p_102710_) 从类继承的方法 net.minecraft.client.model.Model
allParts, animate, animate, animateWalk, applyStatic, getAnyDescendantWithName, renderToBuffer, renderToBuffer, renderType, resetPose, root
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字段详细资料
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ELDER_GUARDIAN_SCALE
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SPIKE_X_ROT
private static final float[] SPIKE_X_ROT -
SPIKE_Y_ROT
private static final float[] SPIKE_Y_ROT -
SPIKE_Z_ROT
private static final float[] SPIKE_Z_ROT -
SPIKE_X
private static final float[] SPIKE_X -
SPIKE_Y
private static final float[] SPIKE_Y -
SPIKE_Z
private static final float[] SPIKE_Z -
EYE
- 另请参阅:
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TAIL_0
- 另请参阅:
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TAIL_1
- 另请参阅:
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TAIL_2
- 另请参阅:
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head
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eye
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spikeParts
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tailParts
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构造器详细资料
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GuardianModel
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方法详细资料
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createSpikeName
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createBodyLayer
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createElderGuardianLayer
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setupAnim
- 覆盖:
setupAnim
在类中EntityModel<GuardianRenderState>
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setupSpikes
private void setupSpikes(float p_102709_, float p_102710_) -
getSpikeOffset
private static float getSpikeOffset(int p_170605_, float p_170606_, float p_170607_) -
getSpikeX
private static float getSpikeX(int p_170610_, float p_170611_, float p_170612_) -
getSpikeY
private static float getSpikeY(int p_170614_, float p_170615_, float p_170616_) -
getSpikeZ
private static float getSpikeZ(int p_170618_, float p_170619_, float p_170620_)
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