类 AxolotlModel
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.client.model.Model
Model.Simple
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字段概要
字段修饰符和类型字段说明static final MeshTransformer
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
static final float
private final ModelPart
private final ModelPart
从类继承的字段 net.minecraft.client.model.EntityModel
MODEL_Y_OFFSET
从类继承的字段 net.minecraft.client.model.Model
renderType, root
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明private void
applyMirrorLegRotations
(float p_368255_) static LayerDefinition
void
setupAnim
(AxolotlRenderState p_362960_) private void
setupGroundCrawlingAnimation
(float p_170419_, float p_170420_) private void
setupLayStillOnGroundAnimation
(float p_170415_, float p_170416_) private void
setupPlayDeadAnimation
(float p_170413_) private void
setupSwimmingAnimation
(float p_170423_, float p_170424_, float p_361788_) private void
setupWaterHoveringAnimation
(float p_170373_, float p_366999_) 从类继承的方法 net.minecraft.client.model.Model
allParts, animate, animate, animateWalk, applyStatic, getAnyDescendantWithName, renderToBuffer, renderToBuffer, renderType, resetPose, root
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字段详细资料
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SWIMMING_LEG_XROT
public static final float SWIMMING_LEG_XROT- 另请参阅:
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BABY_TRANSFORMER
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tail
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leftHindLeg
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rightHindLeg
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leftFrontLeg
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rightFrontLeg
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body
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head
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topGills
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leftGills
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rightGills
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构造器详细资料
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AxolotlModel
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方法详细资料
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createBodyLayer
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setupAnim
- 覆盖:
setupAnim
在类中EntityModel<AxolotlRenderState>
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setupLayStillOnGroundAnimation
private void setupLayStillOnGroundAnimation(float p_170415_, float p_170416_) -
setupGroundCrawlingAnimation
private void setupGroundCrawlingAnimation(float p_170419_, float p_170420_) -
setupWaterHoveringAnimation
private void setupWaterHoveringAnimation(float p_170373_, float p_366999_) -
setupSwimmingAnimation
private void setupSwimmingAnimation(float p_170423_, float p_170424_, float p_361788_) -
setupPlayDeadAnimation
private void setupPlayDeadAnimation(float p_170413_) -
applyMirrorLegRotations
private void applyMirrorLegRotations(float p_368255_)
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