类 PauseScreen
java.lang.Object
net.minecraft.client.gui.components.events.AbstractContainerEventHandler
net.minecraft.client.gui.screens.Screen
net.minecraft.client.gui.screens.PauseScreen
- 所有已实现的接口:
ContainerEventHandler
,GuiEventListener
,Renderable
,TabOrderedElement
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嵌套类概要
嵌套类从类继承的嵌套类/接口 net.minecraft.client.gui.screens.Screen
Screen.DeferredTooltipRendering, Screen.NarratableSearchResult
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字段概要
字段修饰符和类型字段说明private static final Component
private static final int
private static final int
private static final int
private static final int
private Button
private static final ResourceLocation
private static final Component
private static final Component
private static final int
private static final Component
private static final Component
private static final Component
private static final Component
private static final Component
private static final Component
private static final Component
private static final Component
private static final Component
private static final Component
private final boolean
private static final Component
从类继承的字段 net.minecraft.client.gui.screens.Screen
CUBE_MAP, font, FOOTER_SEPARATOR, HEADER_SEPARATOR, height, INWORLD_FOOTER_SEPARATOR, INWORLD_HEADER_SEPARATOR, MENU_BACKGROUND, minecraft, narratorButton, PANORAMA, renderables, screenExecutor, title, width
从接口继承的字段 net.minecraft.client.gui.components.events.GuiEventListener
DOUBLE_CLICK_THRESHOLD_MS
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明(专用程序包) static void
addFeedbackButtons
(Screen p_342955_, GridLayout.RowHelper p_344682_) private void
protected void
init()
private void
private static Button
openLinkButton
(Screen p_343161_, Component p_262593_, URI p_343969_) private Button
openScreenButton
(Component p_262567_, Supplier<Screen> p_262581_) void
render
(GuiGraphics p_281899_, int p_281431_, int p_283183_, float p_281435_) void
renderBackground
(GuiGraphics p_299656_, int p_297892_, int p_299995_, float p_300532_) boolean
void
tick()
从类继承的方法 net.minecraft.client.gui.screens.Screen
added, addRenderableOnly, addRenderableWidget, addWidget, afterKeyboardAction, afterMouseAction, afterMouseMove, changeFocus, children, clearFocus, clearTooltipForNextRenderPass, clearWidgets, fillCrashDetails, findNarratableWidget, getBackgroundMusic, getFont, getMinecraft, getNarrationMessage, getRectangle, getTitle, getTooltipFromItem, getUsageNarration, handleComponentClicked, handleDelayedNarration, hasAltDown, hasControlDown, hasShiftDown, init, insertText, isCopy, isCut, isMouseOver, isPaste, isPauseScreen, isSelectAll, isValidCharacterForName, keyPressed, onClose, onFilesDrop, rebuildWidgets, removed, removeWidget, renderBlurredBackground, renderMenuBackground, renderMenuBackground, renderMenuBackgroundTexture, renderPanorama, renderTransparentBackground, renderWithTooltip, repositionElements, resize, setInitialFocus, setInitialFocus, setTooltipForNextRenderPass, setTooltipForNextRenderPass, setTooltipForNextRenderPass, setTooltipForNextRenderPass, shouldCloseOnEsc, shouldNarrateNavigation, showsActiveEffects, triggerImmediateNarration, updateNarratedWidget, updateNarrationState, updateNarratorStatus
从类继承的方法 net.minecraft.client.gui.components.events.AbstractContainerEventHandler
getFocused, isDragging, setDragging, setFocused
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.client.gui.components.events.ContainerEventHandler
charTyped, getChildAt, getCurrentFocusPath, isFocused, keyReleased, mouseClicked, mouseDragged, mouseReleased, mouseScrolled, nextFocusPath, setFocused
从接口继承的方法 net.minecraft.client.gui.components.events.GuiEventListener
getBorderForArrowNavigation, mouseMoved
从接口继承的方法 net.minecraft.client.gui.components.TabOrderedElement
getTabOrderGroup
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字段详细资料
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DRAFT_REPORT_SPRITE
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COLUMNS
private static final int COLUMNS- 另请参阅:
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MENU_PADDING_TOP
private static final int MENU_PADDING_TOP- 另请参阅:
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BUTTON_PADDING
private static final int BUTTON_PADDING- 另请参阅:
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BUTTON_WIDTH_FULL
private static final int BUTTON_WIDTH_FULL- 另请参阅:
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BUTTON_WIDTH_HALF
private static final int BUTTON_WIDTH_HALF- 另请参阅:
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RETURN_TO_GAME
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ADVANCEMENTS
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STATS
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SEND_FEEDBACK
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REPORT_BUGS
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FEEDBACK_SUBSCREEN
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SERVER_LINKS
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OPTIONS
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SHARE_TO_LAN
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PLAYER_REPORTING
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RETURN_TO_MENU
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SAVING_LEVEL
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GAME
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PAUSED
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showPauseMenu
private final boolean showPauseMenu -
disconnectButton
-
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构造器详细资料
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PauseScreen
public PauseScreen(boolean p_96308_)
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方法详细资料
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showsPauseMenu
public boolean showsPauseMenu() -
init
protected void init() -
createPauseMenu
private void createPauseMenu() -
addFeedbackButtons
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onDisconnect
private void onDisconnect() -
tick
public void tick() -
render
- 指定者:
render
在接口中Renderable
- 覆盖:
render
在类中Screen
-
renderBackground
- 覆盖:
renderBackground
在类中Screen
-
openScreenButton
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openLinkButton
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